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Looking for a talented programmer #127516
05/01/07 13:38
05/01/07 13:38
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline OP
Senior Member
oldschoolj  Offline OP
Senior Member
O

Joined: Aug 2005
Posts: 390
Florida
Hi folks,

I've decided to put aside the finer aspects of programming for my game, and leave it to those who have a head start on it, and understand it much better than I. I have spent quite some time studying c-script, and because of the rather large amount of work that I have to do, I don't think that I can delve as deep as I need to into it, to produce professional results. Currently, my project is only being held back by a lack of finished script, and it's getting very annoying.

I'm willing to be pay an individual to program certain aspects of of my game's script for me. This game will be for commercial purposes, but the script that I need work on is just for a playable demo, so there is only certain things that I need for now. If we build a working relationship, and you can produce quality work, I would consider a partneship or maybe L.L.C, I havn't really given it much thought. However, I have spoken to a game lawyer who has reviewed my work, and pointed me in the right direction.

For starters if you're willing to be work on a contractual basis, then you must understand that I will retain all IP for any work that you do. This is not only to protect myself, but you as well. If you would like to do more as a programmer for the project, then I welcome you to join me as a team mate, and we could draw up paper work that will allow you to retain IP for work that you create, and in the event that profit is recieved from game sales, you would be entitled to your fair share.

This is what I need for now:

A fast an flexible menu system capable of -
1 - multiple spell and skill bars
at least 4 click-to-scroll action bars able to hold 10 spells and abilities including 4 more buttons for start, skill, spell, and quest menu.

2 - clickable abilities and spells
abilities and spells are cast from the action bars.

3 - resizable and movable as well as dockable panels


All spells and abilities are 100% complete, and I will enter them into the script where they need to be placed, so if it's easier for you just add notes to their proper location in the panels. Also, all of the graphics for the menu system, including the layout plan-o-gram, icons, bars, and panels have been completed (over 400 images in all just to give you an idea). Basically, if you can right the code, I can add all the content.


A spells and abilities system -

This system may seem overwhelming, but there are only certain aspects that need programming. ergo. You don't have to make the spell effects, decide the costs to cast them, how much damage they do, or figure out how to integrate them into the level models.

each spell and ability is being uniquely designed by myself, and is a combination of several complex effects, mixing particles, images, and models. What I need is someone to program the vector algebra needed to decide how the spells connect with targets. If you would like to discuss this aspect of the project with me, please feel free to contact me.


A system to handle the placement, and pathfinding abilities of mobs.

There are 3 key aspects of this system that have to be programed -

Mobs in the demo are placed randomly, and need to have reasonable movement paths. What I mean by that is, they cannot wander to far as to allow the player to meet certain doom while trying to fight it near higher level mobs. I will need you to set the speed of their movement as well as the range that they can attack the player.


For those programmers who are an active part of the community, please know that my demo is going to be released first on this site, and then on many others per the instruction of the game lawyer I spoke with. It is my intention to build a solid user base before the game goes into production. I would love to get the community involved with it as much as I can.

If you are looking for paid work, then please contact me at 1(954) 864 - 0454 EST United States. If you would just like to help out with the project to help save on a indy developers pocket book, then I welcome you as well! contact me by email at jkoscik2006@hotmail.com


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: Looking for a talented programmer [Re: oldschoolj] #127517
05/01/07 14:57
05/01/07 14:57
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
I hate working with menu's, but this sounds like an easy task...

How well must the pathfinding be?


xXxGuitar511
- Programmer
Pathfinding [Re: xXxGuitar511] #127518
05/01/07 15:52
05/01/07 15:52
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline OP
Senior Member
oldschoolj  Offline OP
Senior Member
O

Joined: Aug 2005
Posts: 390
Florida
Well,
It's difficult for me to judge how good the pathfinding must be, simply because I am not that great of a programmer and can't rate it. Let me paint you a picture (hypothetical of course). You walk out of town at level 1 and there are maybe a half dozen mobs within your site, they can move about pretty freely because the land is relatively flat. Picture thick rings radiating from the character, and mobs growing in levels as the rings get further away. So the mobs must avoid obstacles, while staying within the ring of their own level range. Does that sound like fun to make?


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: Pathfinding [Re: oldschoolj] #127519
05/01/07 19:05
05/01/07 19:05
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
yikes, pathfinding wouldnt be to hard, node based pathfinding just takes good knowledge of using arrays to manage movement, but as far as the rings thing that seems to add another whole issue to it

Pathfinding [Re: lostclimate] #127520
05/01/07 23:29
05/01/07 23:29
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline OP
Senior Member
oldschoolj  Offline OP
Senior Member
O

Joined: Aug 2005
Posts: 390
Florida
Your right, but there are other options. Spawn points for one, where mobs can only spawn in certain areas of the out door level. This is an option that I would be willing to go with.


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: Pathfinding [Re: oldschoolj] #127521
05/02/07 03:10
05/02/07 03:10
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
I would be willing to do some work like this in the semi near future i cant at the moment since i am so busy that i dont have time to sleep but if you dont get an offer right away, i just might toss you a pm

work for the future [Re: lostclimate] #127522
05/02/07 03:41
05/02/07 03:41
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline OP
Senior Member
oldschoolj  Offline OP
Senior Member
O

Joined: Aug 2005
Posts: 390
Florida
Lostclimate -

Always looking for help, you know how it is.

Just send me a pm, and let me know what aspect of the programming your fluent at. I'm currently talking to someone about the UI, so if your interested in other things just let me know. Also, if you have some IP that is solid, and can be applied to a action/rpg let me know.

Thanks ~


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: work for the future [Re: oldschoolj] #127523
05/02/07 03:54
05/02/07 03:54
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
I have solid skills in menus and gui's, as far as ai, pathfinding is something im just getting into but is quite easy from rpg type games, unlike most fps games because its not so maze like.

Re: work for the future [Re: lostclimate] #127524
05/02/07 04:16
05/02/07 04:16
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline OP
Senior Member
oldschoolj  Offline OP
Senior Member
O

Joined: Aug 2005
Posts: 390
Florida
Cool,

Well whenever you've got time, just shoot me a pm.

And thanks


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: work for the future [Re: oldschoolj] #127525
05/03/07 15:24
05/03/07 15:24
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Sent an email.


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
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