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Re: simple tile effect ? [Re: Hades2] #127880
05/07/07 18:52
05/07/07 18:52
Joined: Apr 2006
Posts: 265
V
vartan_s Offline
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vartan_s  Offline
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V

Joined: Apr 2006
Posts: 265
Sorry for going offtopic... but that's a great looking game! Why don't you make a post in the showcase forum (or maybe you already have, I dunno). Well, anyways, the last screenshot looks good. I'd say let it blur and get less visible as it goes into the distance - it looks better. The wireframe shader starts to look bad with distance because the lines are still as thick as up-close.

Re: simple tile effect ? [Re: vartan_s] #127881
05/09/07 13:22
05/09/07 13:22
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
This is caused by mipmapping so remove the mipmaps (in MED).


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Re: simple tile effect ? [Re: mk_1] #127882
05/10/07 15:02
05/10/07 15:02
Joined: Jan 2002
Posts: 81
Right Here
H
Hades2 Offline OP
Junior Member
Hades2  Offline OP
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H

Joined: Jan 2002
Posts: 81
Right Here
thanks. you are right, removing the mipmaps the blur is off. the lines color becomes intense, and some flickering effect happened. I'll let the blur (mipmaps), and I'm considering it done.

thanks by all help.

ab

Re: simple tile effect ? [Re: Hades2] #127883
05/10/07 20:38
05/10/07 20:38
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
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Joey  Offline
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Joined: Jan 2003
Posts: 4,615
Cambridge
you could draw your own mipmaps in a dds texture

Re: simple tile effect ? [Re: Joey] #127884
05/11/07 10:26
05/11/07 10:26
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
To sharpen it a bit but still have the mip mappping, try this in the sahder...

in the texture sampler, add this line "mipmaplodbias=-0.5;"..

sampler detailmap = sampler_state
{
Texture = <entSkin2>;
MinFilter = Linear;
MagFilter = Linear;
MipFilter = Linear;
AddressU = wrap; //you want it wrap because it will be scaled smaller
AddressV = wrap;
mipmaplodbias=-0.5; //add this line, can play with the number
};


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Re: simple tile effect ? [Re: Matt_Aufderheide] #127885
05/14/07 14:11
05/14/07 14:11
Joined: Jan 2002
Posts: 81
Right Here
H
Hades2 Offline OP
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Hades2  Offline OP
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H

Joined: Jan 2002
Posts: 81
Right Here
Thanks Matt, this variable really controls the mipmap use. Annotated.

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