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Re: A way to get shaders into A7 [Re: MaxF] #127997
06/01/07 21:15
06/01/07 21:15
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
@xXx: Just one last opinion, I had a 5200 for a while and while it can run 2.0 shaders, as everyone has said and as you yourself know, it's slow as hell. When I got my 7600GS it was like flipping on a light switch in regards to speed. My new one was $150 on sale but I don't know where they stand now or if that's even the best card to get. Perhaps save for the big boys that are ready for DX10 so you don't have to worry about yet another upgrade.

@Phil: Thanks, it's all looking good.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: A way to get shaders into A7 [Re: Orange Brat] #127998
06/02/07 03:59
06/02/07 03:59
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
In the latest PC gamer mag, it shows the 8800 GTS is almost as good as the 8800 GTX, for much cheaper($300). Probably a good buy for the price.

This shader pack looks good. I purchased it; though I can't say when I'll have the time to test things out, but looking forward to it. Thanks for the 3dgs conversion.


Check out Silas. www.kartsilas.com

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Re: A way to get shaders into A7 [Re: William] #127999
06/02/07 05:25
06/02/07 05:25
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
I'll check it out. I'm not in a position to spend more than 200 though, so I may just do a smaller upgrade such as the 7600. I'm also needing to reinstal XP (you know how windows ages...), and I'm thinking about the upgrade to Vista? I just need to do some research...

Back to the topic, I can't wait to see some screenshots, as well as INFO. I want to see how it looks, and how it performs as well! It sounds great though


xXxGuitar511
- Programmer
Re: A way to get shaders into A7 [Re: xXxGuitar511] #128000
06/06/07 13:04
06/06/07 13:04
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
@xXx: I was at Best Buy today and the 8600s are $150, now. It's not going to be the powerhouse of an 8800, but it's still a DX10 card for $150.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: A way to get shaders into A7 [Re: xXxGuitar511] #128001
06/06/07 17:33
06/06/07 17:33
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Don't forget Geforce 7 and 8 cards need more power. I first updated one of my workstations and found out that my newer card required 450watt. So I had to buy that too and the total amount became a lot higher.


smile
Re: A way to get shaders into A7 [Re: D3D] #128002
06/06/07 18:01
06/06/07 18:01
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Yes, I saw the same thing Thats what got me thinking about upgrading.

Does it support DX10, or require it? Since I only have XP, and DX10 is Vista only, would I still be able to use it?


xXxGuitar511
- Programmer
Re: A way to get shaders into A7 [Re: D3D] #128003
06/07/07 11:34
06/07/07 11:34
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
Quote:

Don't forget Geforce 7 and 8 cards need more power. I first updated one of my workstations and found out that my newer card required 450watt. So I had to buy that too and the total amount became a lot higher.




the news ati hd2000 series are more cheaps than the nvidia and the low editions use new fabrication tecnology the consume are about 135w or less, check at ati.com

Re: A way to get shaders into A7 [Re: Felixsg] #128004
06/11/07 01:57
06/11/07 01:57
Joined: Dec 2006
Posts: 20
H
hankenb01 Offline
Newbie
hankenb01  Offline
Newbie
H

Joined: Dec 2006
Posts: 20
I bought the shader pack 4 and cant figure out how to apply them. I read the shaders for noobs thing in the wiki and still couldn't figure it out. Maybe because I'm using A7 the tutorial doesnt apply? If anyone knows how to do it please help. Thanks

Re: A way to get shaders into A7 [Re: hankenb01] #128005
06/11/07 02:18
06/11/07 02:18
Joined: May 2007
Posts: 10
S
SFGPhil Offline
Newbie
SFGPhil  Offline
Newbie
S

Joined: May 2007
Posts: 10
Hi Ben,

As it explains in the documentation provided with the pack, you just need to give your material an effect parameter.

material MtlNormal
{
effect = "Normal.fx";
}

Then apply that material to your object, for example in an action, you might do this :

action NormalShader
{
my.material = MtlNormal;
}

Then all your material settings in the material are used by the shader. ( The docs indicate which material settings each shader uses. )

And yes, it works just fine in A7. A7 is what I used to create the shaders.

Last edited by SFGPhil; 06/11/07 02:19.
Re: A way to get shaders into A7 [Re: SFGPhil] #128006
06/11/07 03:25
06/11/07 03:25
Joined: Dec 2006
Posts: 20
H
hankenb01 Offline
Newbie
hankenb01  Offline
Newbie
H

Joined: Dec 2006
Posts: 20
Thanks for the quick response. I did that and I get a startup failure:
Error in "main" line 29: 'material' undeclared identifier <material MtlNormal> . Its probably a stupid error on my part, but I'm just learning 3dgs .
Perhaps a simple sample level and script file with a couple of the shaders applied would be really helpful with the pack for newbs like me. Thanks for the time and help

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