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fragmotion, texture problems #128446
05/07/07 10:36
05/07/07 10:36
Joined: Dec 2006
Posts: 65
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andy_1984 Offline OP
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andy_1984  Offline OP
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Joined: Dec 2006
Posts: 65
if any of you have used sketchup then you know how it does textures, if you dont then basicly you point and click on the face of where you want the texture and it works amazingly well but sketchup doesnt use one texture it uses multiple textures.

i used my own textures which are BMP and 256x256

i exported it to .3ds

now fragmotion can import the 3ds and all textures are preserved and show correctly with no problems what so ever.

great now i export to mdl7 and import into 3dgs, i build and run.

oh crap the textures are all screwed up, they are tiled and stretched all over and parts of my model are invisible.

anyone know what has happened ?

keep in mind i never done anything in fragmotion except import and export, never thought i would need to as the textures look perfect in fragmotion

Re: fragmotion, texture problems [Re: andy_1984] #128447
05/07/07 10:58
05/07/07 10:58
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
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tompo  Offline
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Posts: 776
Poor village - Poland ;)
Check alpha and normals... sometimes something goes wrong when import from 3ds.


Never say never.
Re: fragmotion, texture problems [Re: tompo] #128448
05/07/07 11:50
05/07/07 11:50
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
There could be another reason for that. Maybe your model has more than one texture applied. Not all Gamestudio versions support more than one texture per model. So please tell us your Gamestudio version. Then we can provide better help.


Models, Textures and Games from Dexsoft
Re: fragmotion, texture problems [Re: Machinery_Frank] #128449
05/07/07 12:34
05/07/07 12:34
Joined: Dec 2006
Posts: 65
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andy_1984 Offline OP
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andy_1984  Offline OP
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Posts: 65
a6 commercial 6.50.5

i was reading somewhere else about holes in models. what i have made is a small part of a level with 2 buildings in the model with ground, each model has holes in it where doors and windows would be but its all closed off (no holes with no face on it)

Last edited by andy_1984; 05/07/07 12:40.
Re: fragmotion, texture problems [Re: andy_1984] #128450
05/10/07 20:46
05/10/07 20:46
Joined: May 2007
Posts: 3
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fragmo Offline
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fragmo  Offline
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Have you tried exporting to mdl7 with the textures embedded in the file?

Re: fragmotion, texture problems [Re: fragmo] #128451
05/11/07 08:32
05/11/07 08:32
Joined: Dec 2006
Posts: 65
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andy_1984 Offline OP
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andy_1984  Offline OP
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Posts: 65
yes, didnt work either

Re: fragmotion, texture problems [Re: andy_1984] #128452
05/11/07 17:46
05/11/07 17:46
Joined: May 2007
Posts: 3
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fragmo Offline
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Looks like the import/export is busted for the mdl7 format. I should have this fixed in a day or so.

Re: fragmotion, texture problems [Re: fragmo] #128453
05/15/07 23:02
05/15/07 23:02
Joined: May 2007
Posts: 3
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fragmo Offline
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fragmo  Offline
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FYI, this bug has been fixed and a patch is available here: http://www.fragmosoft.com/fragMOTION/download/index.php

dave


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