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Re: Playing a view/camera on a model
[Re: quasarchangel]
#128510
05/08/07 09:23
05/08/07 09:23
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Joined: Apr 2002
Posts: 4,801 Richmond B.C., Canada
Captain_Kiyaku

Dichotomic
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Dichotomic
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
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view remote { layer =-1; flags = visible; } action monitor // the monitor model { remote.bmap = bmap_for_entity (my, 0); //only one time is enough// my.oriented = on; // oriented sprite why do you need it for a sphere?while(1){ vec_set(angulo_inicial_sprite.pan, my.pan); just shorter vec_set(portal.x, my.x); just shorter  tamanho_sprite=50; wait(1); } }
My Blog"Tag und Nacht schrei ich mich heiser, Wind weht alle Worte fort, Tag und Nacht schrei ich mein Krähenwort!"Subway To Sally - Krähenkönig
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Re: Playing a view/camera on a model
[Re: Captain_Kiyaku]
#128511
05/08/07 10:22
05/08/07 10:22
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Joined: Oct 2006
Posts: 179
ExtraCortex
OP
Member
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OP
Member
Joined: Oct 2006
Posts: 179
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The flags = visible; was already there (see my code quotation in 1st page). Thanks for shorting that lines, it will be usefull for me to short another ones in other scripts  Quote:
Are you using the monitor action on the sphere model? If so, I think you can remove the my.oriented=on; from the action. Then try it with a different model.
Also try adding a "remote.visible = on;" to the monitor action, before the while loop.
yes, i'll take out the my.oriented. visible is already on.
Can anyone do that on a model and send me the project in a .rar or .zip?
Thanks.
Last edited by ExtraCortex; 05/08/07 10:23.
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Re: Playing a view/camera on a model
[Re: ExtraCortex]
#128514
05/08/07 10:39
05/08/07 10:39
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Joined: Apr 2002
Posts: 4,801 Richmond B.C., Canada
Captain_Kiyaku

Dichotomic
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Dichotomic
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
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Quote:
Yes, i have the old 6.2 pro, i love 6.2
hmm sure
You propably should update, maybe it helps 
My Blog"Tag und Nacht schrei ich mich heiser, Wind weht alle Worte fort, Tag und Nacht schrei ich mein Krähenwort!"Subway To Sally - Krähenkönig
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