Now the creation of a server works fine. You can choose a name for the server which is show in the server list and you can choose the maximum number of players. A dedicated server is starting in the background and the programm connects via session_connect to his local dedicated server. If the server was successfully started and the "host client" connected, the information will sent to the web server and other players can see your created web server in the server list and can join the game.
The next week I will release a small demo for testing.
