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Re: Ventilator's MeshPlugin + GUI [Re: broozar] #128913
05/09/07 21:02
05/09/07 21:02
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
W
Wicht Offline OP
User
Wicht  Offline OP
User
W

Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
@broozar

Quote:

awww...wow. how did you integrate the engine window into your GUI?




LazyDog's Delphi SDK

Re: Ventilator's MeshPlugin + GUI [Re: Wicht] #128914
05/09/07 21:03
05/09/07 21:03
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
W
Wicht Offline OP
User
Wicht  Offline OP
User
W

Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
@Samb: We can use two different uv-maps !!!

Re: Ventilator's MeshPlugin + GUI [Re: Samb] #128915
05/09/07 21:03
05/09/07 21:03
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
no, with my plugin you can really use two different uv-sets. you can download a beta version here but it only works with the current a6 beta at the moment.

i think wicht's gui is a kind of mesh viewer for models with light maps.

Re: Ventilator's MeshPlugin + GUI [Re: ventilator] #128916
05/10/07 13:03
05/10/07 13:03
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
real 2 uv maps O_O
oh my god!!! finally my copy of [g]iles will be usefull for videogames!!!

Re: Ventilator's MeshPlugin + GUI [Re: Samb] #128917
05/11/07 22:21
05/11/07 22:21
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
Quote:

real 2 uv maps O_O




Somewhere in the near future someone will find this thread back and gonna laugh about this statement. The good 'ol times where just only one UV map per model was possible, hah-hah

Last edited by Jostie; 05/11/07 22:22.

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