Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
3 registered members (AndrewAMD, Grant, Neb), 908 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 2 of 5 1 2 3 4 5
Re: SMEE 3.0 development announced! [Re: Rhuarc] #128951
05/10/07 13:40
05/10/07 13:40
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
ah cool!
so smee3 will finally supports dynamic lights?
that was missing in smee2!

Re: SMEE 3.0 development announced! [Re: Samb] #128952
05/10/07 14:03
05/10/07 14:03
Joined: Mar 2007
Posts: 261
Germany
Thracian Offline
Member
Thracian  Offline
Member

Joined: Mar 2007
Posts: 261
Germany
Great thing! How much will it cost and when do you plan to publish it?


------------------------

All programmers are playwrights and all computers are lousy actors.
Re: SMEE 3.0 development announced! [Re: Thracian] #128953
05/10/07 16:57
05/10/07 16:57
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
I have posted some more concise information on how SMEE3 works on the website:

Main page link:
http://www.smeetechnology.com/

Direct full-story link:
http://www.smeetechnology.com/index.php?option=com_content&task=view&id=26&Itemid=9

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: SMEE 3.0 development announced! [Re: Rhuarc] #128954
05/10/07 17:27
05/10/07 17:27
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Hey Rhuarc,

How does your product compare to Sphere?
Is it complementatry, competative, or completely different?

Re: SMEE 3.0 development announced! [Re: Rhuarc] #128955
05/10/07 17:32
05/10/07 17:32
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Our dream comes true. A realtime shader editor for GS. You´ve got my big respect for this piece of software.
I would be very glad to test it, because it gives us shader noobs and artists very nice possibilities.


no science involved
Re: SMEE 3.0 development announced! [Re: fastlane69] #128956
05/10/07 17:35
05/10/07 17:35
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
Quote:

Hey Rhuarc,

How does your product compare to Sphere?
Is it complementatry, competative, or completely different?



what? O_o
it's a shader editor.. not a render kernel...
you don't have to use dll functions or something like that.. just normal gamestudio material functions.

Re: SMEE 3.0 development announced! [Re: Samb] #128957
05/10/07 18:10
05/10/07 18:10
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Quote:

Quote:

Hey Rhuarc,

How does your product compare to Sphere?
Is it complementatry, competative, or completely different?



what? O_o
it's a shader editor.. not a render kernel...
you don't have to use dll functions or something like that.. just normal gamestudio material functions.




Samb is right here. SMEE3 is a shader editor that works natively with A6, no DLLs or anything required. It will generate a wdl and fx file for inclusion in any A6 project.

There may be plans on the horizon for something that may be closer to the competition realm... but those plans don't exist yet... and may never exist.

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: SMEE 3.0 development announced! [Re: Rhuarc] #128958
05/10/07 18:21
05/10/07 18:21
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
This is some news !!
Can't wait to play around with this shader development tool

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: SMEE 3.0 development announced! [Re: Rhuarc] #128959
05/10/07 23:24
05/10/07 23:24
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Quote:

Quote:

Quote:

Hey Rhuarc,

How does your product compare to Sphere?
Is it complementatry, competative, or completely different?



what? O_o
it's a shader editor.. not a render kernel...
you don't have to use dll functions or something like that.. just normal gamestudio material functions.




Samb is right here. SMEE3 is a shader editor that works natively with A6, no DLLs or anything required. It will generate a wdl and fx file for inclusion in any A6 project.

There may be plans on the horizon for something that may be closer to the competition realm... but those plans don't exist yet... and may never exist.

-Rhuarc




As you can tell I have no idea about the shader pipeline and what does what.

So SMEE just makes it easier to create the code that will eventually become your shader... the shader itself is just the plain ol' A^ version... do I have that right?

This begs the questions, and I know this might be reaching, but can you/could you use SMEE to edit SPHERE?

Re: SMEE 3.0 development announced! [Re: fastlane69] #128960
05/11/07 02:02
05/11/07 02:02
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
don't think so.
I might be wrong but, sphere use other fx files than gamestudio.
also, why don't you need shaders for sphere? sphere got all shaders you need. you have just to figure out how to use them, without perfomance problems.

Page 2 of 5 1 2 3 4 5

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1