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3 registered members (AndrewAMD, Grant, Neb),
908
guests, and 6
spiders. |
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Key:
Admin,
Global Mod,
Mod
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Re: SMEE 3.0 development announced!
[Re: Samb]
#128952
05/10/07 14:03
05/10/07 14:03
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Joined: Mar 2007
Posts: 261 Germany
Thracian
Member
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Member
Joined: Mar 2007
Posts: 261
Germany
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Great thing! How much will it cost and when do you plan to publish it?
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All programmers are playwrights and all computers are lousy actors.
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Re: SMEE 3.0 development announced!
[Re: Rhuarc]
#128955
05/10/07 17:32
05/10/07 17:32
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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Our dream comes true. A realtime shader editor for GS. You´ve got my big respect for this piece of software.  I would be very glad to test it, because it gives us shader noobs and artists very nice possibilities.
no science involved
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Re: SMEE 3.0 development announced!
[Re: fastlane69]
#128956
05/10/07 17:35
05/10/07 17:35
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Joined: Nov 2000
Posts: 1,534 hamburg
Samb
Serious User
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Serious User
Joined: Nov 2000
Posts: 1,534
hamburg
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Quote:
Hey Rhuarc,
How does your product compare to Sphere? Is it complementatry, competative, or completely different?
what? O_o it's a shader editor.. not a render kernel... you don't have to use dll functions or something like that.. just normal gamestudio material functions.
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Re: SMEE 3.0 development announced!
[Re: Samb]
#128957
05/10/07 18:10
05/10/07 18:10
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Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
OP
Expert
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OP
Expert
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
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Quote:
Quote:
Hey Rhuarc,
How does your product compare to Sphere? Is it complementatry, competative, or completely different?
what? O_o it's a shader editor.. not a render kernel... you don't have to use dll functions or something like that.. just normal gamestudio material functions.
Samb is right here. SMEE3 is a shader editor that works natively with A6, no DLLs or anything required. It will generate a wdl and fx file for inclusion in any A6 project.
There may be plans on the horizon for something that may be closer to the competition realm... but those plans don't exist yet... and may never exist.
-Rhuarc
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Re: SMEE 3.0 development announced!
[Re: Rhuarc]
#128958
05/10/07 18:21
05/10/07 18:21
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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This is some news !! Can't wait to play around with this shader development tool  Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: SMEE 3.0 development announced!
[Re: Rhuarc]
#128959
05/10/07 23:24
05/10/07 23:24
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
Senior Expert
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Senior Expert
Joined: Mar 2003
Posts: 5,377
USofA
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Quote:
Quote:
Quote:
Hey Rhuarc,
How does your product compare to Sphere? Is it complementatry, competative, or completely different?
what? O_o it's a shader editor.. not a render kernel... you don't have to use dll functions or something like that.. just normal gamestudio material functions.
Samb is right here. SMEE3 is a shader editor that works natively with A6, no DLLs or anything required. It will generate a wdl and fx file for inclusion in any A6 project.
There may be plans on the horizon for something that may be closer to the competition realm... but those plans don't exist yet... and may never exist.
-Rhuarc
As you can tell I have no idea about the shader pipeline and what does what. 
So SMEE just makes it easier to create the code that will eventually become your shader... the shader itself is just the plain ol' A^ version... do I have that right?
This begs the questions, and I know this might be reaching, but can you/could you use SMEE to edit SPHERE?
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