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Re: SMEE 3.0 development announced! [Re: Samb] #128961
05/11/07 15:48
05/11/07 15:48
Joined: Jul 2002
Posts: 2,813
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Nadester Offline

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Nadester  Offline

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Ahoy... glad to see this is still progressing.


--Eric
Re: SMEE 3.0 development announced! [Re: Samb] #128962
05/12/07 17:16
05/12/07 17:16
Joined: Mar 2003
Posts: 5,377
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fastlane69 Offline
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fastlane69  Offline
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Quote:

sphere got all shaders you need. you have just to figure out how to use them




Which seems to me what SMEE provides, an easier interface to work with shaders.
My impression is that there are less shaders than you might achieve with Sphere but they are infinitely easier to customize. Yes/no?

Re: SMEE 3.0 development announced! [Re: fastlane69] #128963
05/12/07 17:43
05/12/07 17:43
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
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Rhuarc  Offline OP
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What SMEE is, is a shader authoring tool. It allows the user to create a shader for whatever purposes they need. It's arbitrary what can be made... it's all up to the users creative sense. It works entirely within an out-of-the-box A6 engine without any plugins.

Sphere, on the other hand, is a set of already-defined shaders coupled with a rendering DLL that allows people to extend specific effects to their games.

Sphere is for using the shaders that come with it, where SMEE is for creating shaders.

-Rhuarc


I no longer post on these forums, keep in touch with me via:
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Re: SMEE 3.0 development announced! [Re: Rhuarc] #128964
05/13/07 02:47
05/13/07 02:47
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fastlane69 Offline
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Quote:

Sphere is for using the shaders that come with it, where SMEE is for creating shaders.




Perfect thanks!

Re: SMEE 3.0 development announced! [Re: fastlane69] #128965
05/15/07 05:26
05/15/07 05:26
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
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Rhuarc  Offline OP
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For those who are interested, there is now a development blog:
CodeNext / SMEE3 Development Blog

Cheers,
Daniel


I no longer post on these forums, keep in touch with me via:
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Re: SMEE 3.0 development announced! [Re: Rhuarc] #128966
05/17/07 21:34
05/17/07 21:34
Joined: Apr 2006
Posts: 1,551
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D3D Offline
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D3D  Offline
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Nice Rhuarc. For a moment I thought you gave up on SMEE. So we can buy the new version this year maybe or when A7 is released?


smile
Re: SMEE 3.0 development announced! [Re: fastlane69] #128967
05/20/07 04:30
05/20/07 04:30
Joined: Oct 2003
Posts: 4,131
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Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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M

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Posts: 4,131
Quote:

Quote:

sphere got all shaders you need. you have just to figure out how to use them




Which seems to me what SMEE provides, an easier interface to work with shaders.
My impression is that there are less shaders than you might achieve with Sphere but they are infinitely easier to customize. Yes/no?




It is a mistake to compare Sphere with SMEE; they are entirely different things..One can use SMEE to make shaders, while Sphere is essentially an additional renderer that adds rendering features, not only shaders. The shaders themselves are of less importance than the Direct3D methods exposed.

There is no reason you cant make shades in SMEE and run them in a SPhere application...one doesnt replace the other.


Sphere Engine--the premier A6 graphics plugin.
Re: SMEE 3.0 development announced! [Re: Matt_Aufderheide] #128968
05/20/07 18:08
05/20/07 18:08
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
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Rhuarc  Offline OP
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Good points here, Matt.

And really, there is no reason SMEE3 could not support Sphere natively, and even as a preview renderer.

-Rhuarc


I no longer post on these forums, keep in touch with me via:
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Re: SMEE 3.0 development announced! [Re: Rhuarc] #128969
05/21/07 02:24
05/21/07 02:24
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fastlane69 Offline
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Quote:

There is no reason you cant make shades in SMEE and run them in a SPhere application




Quote:

there is no reason SMEE3 could not support Sphere natively, and even as a preview renderer.





Nice! This is exactly the kind of workflow answer I was after.
Thank you Matt and looking forward to your works Rhuarc!

Re: SMEE 3.0 development announced! [Re: fastlane69] #128970
05/21/07 19:46
05/21/07 19:46
Joined: Apr 2006
Posts: 1,551
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D3D Offline
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Just curious Rhuarc, but are you thinking about having Sphere as the rendering preview inside SMEE3 (for those who own Sphere), as an optional feature?


smile
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