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3 registered members (AndrewAMD, Grant, Neb),
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Re: SMEE 3.0 development announced!
[Re: Samb]
#128962
05/12/07 17:16
05/12/07 17:16
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
Senior Expert
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Senior Expert
Joined: Mar 2003
Posts: 5,377
USofA
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Quote:
sphere got all shaders you need. you have just to figure out how to use them
Which seems to me what SMEE provides, an easier interface to work with shaders. My impression is that there are less shaders than you might achieve with Sphere but they are infinitely easier to customize. Yes/no?
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Re: SMEE 3.0 development announced!
[Re: Rhuarc]
#128964
05/13/07 02:47
05/13/07 02:47
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
Senior Expert
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Senior Expert
Joined: Mar 2003
Posts: 5,377
USofA
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Quote:
Sphere is for using the shaders that come with it, where SMEE is for creating shaders.
Perfect thanks!
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Re: SMEE 3.0 development announced!
[Re: fastlane69]
#128967
05/20/07 04:30
05/20/07 04:30
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Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
Expert
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Expert
Joined: Oct 2003
Posts: 4,131
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Quote:
Quote:
sphere got all shaders you need. you have just to figure out how to use them
Which seems to me what SMEE provides, an easier interface to work with shaders. My impression is that there are less shaders than you might achieve with Sphere but they are infinitely easier to customize. Yes/no?
It is a mistake to compare Sphere with SMEE; they are entirely different things..One can use SMEE to make shaders, while Sphere is essentially an additional renderer that adds rendering features, not only shaders. The shaders themselves are of less importance than the Direct3D methods exposed.
There is no reason you cant make shades in SMEE and run them in a SPhere application...one doesnt replace the other.
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Re: SMEE 3.0 development announced!
[Re: Rhuarc]
#128969
05/21/07 02:24
05/21/07 02:24
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
Senior Expert
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Senior Expert
Joined: Mar 2003
Posts: 5,377
USofA
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Quote:
There is no reason you cant make shades in SMEE and run them in a SPhere application
Quote:
there is no reason SMEE3 could not support Sphere natively, and even as a preview renderer.
Nice! This is exactly the kind of workflow answer I was after. Thank you Matt and looking forward to your works Rhuarc!
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