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Re: background [Re: tompo] #128998
05/11/07 03:59
05/11/07 03:59
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
You can't enlarge a skycube, there's no point. It would look exactly the same no matter how large/small the scale is.

What's the problem? What are you trying to do/fix?


xXxGuitar511
- Programmer
Re: background [Re: xXxGuitar511] #128999
05/11/07 08:02
05/11/07 08:02
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
User
bstudio  Offline
User

Joined: Aug 2006
Posts: 652
Netherlands
Quote:

You can't enlarge a skycube, there's no point. It would look exactly the same no matter how large/small the scale is.

What's the problem? What are you trying to do/fix?



That's exactly what i said


BASIC programmers never die, they GOSUB and don't RETURN.
Re: background [Re: bstudio] #129000
05/11/07 09:57
05/11/07 09:57
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline OP
User
tompo  Offline OP
User

Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
I've made big cube and problem solve but better will be use sky with cube flag but I can't make them bigger. In manual is that size of sky cube depends of camera.clip_far but this way not working.
BTW best way will be if I will be able to use something like backgroud image to simulate cosmic space with milions of stars.
But... I've made a huuuuuuge passable cube with flipped normals and it's ok


Never say never.
Re: background [Re: tompo] #129001
05/11/07 20:49
05/11/07 20:49
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
*raising one eyebrow*


xXxGuitar511
- Programmer
Re: background [Re: xXxGuitar511] #129002
05/11/07 21:01
05/11/07 21:01
Joined: Jun 2002
Posts: 3,682
Coppell, Texas
Ran Man Offline
Expert
Ran Man  Offline
Expert

Joined: Jun 2002
Posts: 3,682
Coppell, Texas
Just make a big enough sky cube with a hollow block to surround your level.

Then put a sky texture on it in WED.

Then, declare a SKY entity in script and then this new SKY entity will cover that big sky-block that you created earlier, because that's where SKY entities go. They go on the hollow sky-block.

It's pretty easy.

Your SKY entity will just go onto that big hollow sky-block. The engine does it.

Last edited by Ran Man; 05/11/07 21:03.

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