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Re: Lite-C FMOD wrapper DLL v 0.1 for A7 - free [Re: HeelX] #129160
06/01/07 12:20
06/01/07 12:20
Joined: Aug 2005
Posts: 94
Oberhausen
Taratoga1 Offline
Junior Member
Taratoga1  Offline
Junior Member

Joined: Aug 2005
Posts: 94
Oberhausen
Hi HeelX,

i try to implement your dll into my machinima production system, cause I like to be able to have the wave data online.
I want to use it to controll animations of mimic and mouth movement automatically.

I think I am not able to use it because I am an old Pro user and have no chance to use A7 in the moment.

Because I am a beta tester I tried it with A6602 but there I run ino troubels. I think I have to wait for A7 Update ist it so?

Kind regards

Taratoga


Working on a Machinima Production System based on GS6.
www.taratoga.de
Re: Lite-C FMOD wrapper DLL v 0.1 for A7 - free [Re: Taratoga1] #129161
06/01/07 16:39
06/01/07 16:39
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
Senior Expert
HeelX  Offline OP
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
I want to use it to controll animations of mimic and mouth movement automatically. - do you want to use sync-points which are integrated in the music file? They are supported by FMOD, but not by the wrapper (will be added in v0.3 or v0.4). Though, you can sync it with external data on your own, because you get anytime the current time-value of the stream/sample

I think I am not able to use it because I am an old Pro user and have no chance to use A7 in the moment. - you can download the free Lite-C version from the Downloadspage and use it with it right now. If you want some instructions to be converted to CScript, contact me.

Because I am a beta tester I tried it with A6602 but there I run ino troubels. - it ran fine with 6.60.2b on my machine. You have to be more specific about any problems or bugs reports.

Nevertheless, great news! Keep it on!

Re: Lite-C FMOD wrapper DLL v 0.1 for A7 - free [Re: HeelX] #129162
06/01/07 21:12
06/01/07 21:12
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Just wanted to add my own thanks to the list. Too bad FMOD licensing is so expensive, but if a project has itself a backer, it might be something to look into now that this is available. I'll keep it archived just in case I ever find that mythical bag of money buried somewhere.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Lite-C FMOD wrapper DLL v 0.1 for A7 - free [Re: HeelX] #129163
06/03/07 16:04
06/03/07 16:04
Joined: Aug 2005
Posts: 94
Oberhausen
Taratoga1 Offline
Junior Member
Taratoga1  Offline
Junior Member

Joined: Aug 2005
Posts: 94
Oberhausen
Hello HeelX,

no, I want to use simple the wave raw data, because I use such a method now but I have to prepare the data now.(Filter it downsample and so on.) What I need is have a function to see the data max value online. For example like a VU Meter works.

thank you for your hints I again try to get it to work,but in the moment I stuck. I first try to compile some of the liteC samples with my 6602 beta version and it works fine.

But if I try to compile one of your sample files I get a crash:

This is the log file.
Log of A6 Engine 6.60.2b run at Sun Jun 03 17:52:04 2007
Administrator on Windows NT/2000/XP version 5.0 Build 2195
Options system_01_information.c -diag -ty

App D:\Gstudio_660beta\acknex.exe in D:\Gstudio_660beta\samples fmod\
MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened
© Conitec . Dieburg . San Diego . www.conitec.net
A6 Engine - Pro Edition V6.60.2b - May 11 2007
Beta version
Registered to: Datentechnik Hilburg

DI XBCD XBox Gamepad 7 axes 24 buttons initialized
DI Microsoft SideWinder 3D Pro 4 axes 8 buttons initialized
Mouse found
Joystick found
SB Live!-Wavegerät opened
NVIDIA Quadro FX 1000 pure T&L device 1ff9 detected
D3D device NVIDIA Quadro FX 1000 1ff9 selected..
Compiling SYSTEM_01_INFORMATION.C.... .... .
Running SYSTEM_01_INFORMATION.C
2 objects
Main started
D3D_Init Window: 640x480x32
Backbuffer: 640x480 -> Window: 1x640x480x32
Video memory found: 232 MB
D3D_Resize Window: 800x600x32 -> Window: 1x800x600x32

Thanks a lot

Kind regards

Taratoga


Working on a Machinima Production System based on GS6.
www.taratoga.de
Re: Lite-C FMOD wrapper DLL v 0.1 for A7 - free [Re: Orange Brat] #129164
06/03/07 16:44
06/03/07 16:44
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

I'll keep it archived just in case I ever find that mythical bag of money buried somewhere.




I'll definitely am not going to spend money on a FMOD license, I think most of us are really happy to earn more than 6000$, at least this is true for unbacked teams and often the first (few) commercial game(s) a developer releases. Especially when it 'blends in' with the competition a lot.

Anyways, I appreciate your efforts, it's a nice contribution and at least helpful for all my freeware stuff. By the way, didn't they have a per sold game license?

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Lite-C FMOD wrapper DLL v 0.1 for A7 - free [Re: PHeMoX] #129165
06/03/07 17:33
06/03/07 17:33
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
Senior Expert
HeelX  Offline OP
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
@taratoga

I cannot see any relevant lines in your log that could explain a crash.

Keep sure that your downloaded FMOD dll is in the same folder of the samples. If you use the bat files, everything should be fine, because the sample folder is in your GS folder (I hope I can make soon a release with EXEs, this way sucks and could be too complicated for most users).

@OrangeBrat

I think you will like the effects functions which I will start to implement in a week or so

@Phemox

Yes, this is true; although your argument is'nt strong in my eyes. I will explain this:

Most users are just satisfied to play with cool sound effects, assumed that they are even interested in advanced sound effects/processing/ect. A lot of "finished" demos/games are free and some are even open source. In these cases FMOD is free - you have nothing to pay!

"Because some developers are single hobbyist programmers, or sell at an extreme low price-points with no distribution except through a website, and no expectations of high sales that could warrant or recoup the price of a normal product/site license, the 'shareware/budget' license option has been created."

... which is ONLY 100 US $!!! (PC only)

So, I guess, MOST finished games here tend to be SMALL games done by ONE or SMALL sized teams which won't receive high sales.

So there is a potent user basis here and I guess _in the case_ of producing a really good title which is to be expected to produce a lot of cash, the FMOD license fee will be paid by your publisher (which is common!)- or you try to fund it .. if it is such a good game you will skim off profit that will fill the gap of that FMOD license fee.

The FMOD 3 (which is being accessed by my DLL, it doesnt support FMOD EX (but will in the future - maybe)) license fee is 3000$ for one product on one platform. I know only 2 potential gamestudio titles which have the potential to gain high sales in the future (they are announced yet), of which one will use the FMOD technology.

There is always open source technolgy.. you can use irrKlang, for example - if you like.

Last edited by HeelX; 06/03/07 17:34.
Re: Lite-C FMOD wrapper DLL v 0.1 for A7 - free [Re: HeelX] #129166
06/18/07 12:59
06/18/07 12:59
Joined: Aug 2005
Posts: 94
Oberhausen
Taratoga1 Offline
Junior Member
Taratoga1  Offline
Junior Member

Joined: Aug 2005
Posts: 94
Oberhausen
Hallo Heelx,

da wir beide in "Good old Germany" sind, versuche ich es nocheinmal in deutsch:

1. Benutze GStudio 6600

2. Kopiere "samples" Verzeichnis in Gamestudio Verzeichnis

3. Kopiere fmod.dll in "samples" Verzeichnis

4. Kopiere LC_FMOD_WRAP.dll in "samples" Verzeichnis

5. Starte irgeneine der bat Dateien im "samples" Verzeichnis.

Bekomme schwarzes Fenster ohne Inhalt.... keine Funtionen

Mache das Gleiche mit der Gamestudio7 Version.

Bekomme Absturz der Acknex.exe.

Wo liegt der Fehler?

MfG

Taratoga


Working on a Machinima Production System based on GS6.
www.taratoga.de
Re: Lite-C FMOD wrapper DLL v 0.1 for A7 - free [Re: HeelX] #129167
06/18/07 20:31
06/18/07 20:31
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
"I cannot see any relevant lines in your log that could explain a crash."

Look the LC_FMOD_WRAP.dll isn't loaded.

Have tried it with A7.03 and Lite-C 1.03, but I get crash in acknex.exe too.


smile
Re: Lite-C FMOD wrapper DLL v 0.1 for A7 - free [Re: D3D] #129168
06/21/07 09:18
06/21/07 09:18
Joined: Aug 2005
Posts: 94
Oberhausen
Taratoga1 Offline
Junior Member
Taratoga1  Offline
Junior Member

Joined: Aug 2005
Posts: 94
Oberhausen
Thank you d3d,

for your comment.

Hope HeelX give us an answer.

Kind regards

Taratoga


Working on a Machinima Production System based on GS6.
www.taratoga.de
Re: Lite-C FMOD wrapper DLL v 0.1 for A7 - free [Re: HeelX] #129169
06/21/07 09:32
06/21/07 09:32
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

"Because some developers are single hobbyist programmers, or sell at an extreme low price-points with no distribution except through a website, and no expectations of high sales that could warrant or recoup the price of a normal product/site license, the 'shareware/budget' license option has been created."

... which is ONLY 100 US $!!! (PC only)

So, I guess, MOST finished games here tend to be SMALL games done by ONE or SMALL sized teams which won't receive high sales.





Okey, naturally this changes a lot, I didn't know this. I thought 3000$ or 6000$ was the license fee. 100$ isn't much then I guess.

Yep, I think you're right it's a possibility after all,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
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