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Re: cameras and mouse movement [Re: jigalypuff] #129276
05/11/07 06:39
05/11/07 06:39
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline
Serious User
Claus_N  Offline
Serious User

Joined: May 2004
Posts: 1,510
Denmark
Try using vec_for_vertex, to attach the player to a specific vertex on the ship model. You can find the vertex-number in MED.

Code:
if (camera_number == 2) 
{
//camera.x = player.x -40;
//camera.y = player.y - 0;
//camera.z = player.z + 0;
//camera.pan = player.pan;
vec_for_vertex(camera.x,player,YOUR_VERTEX'S_NUMBER);
camera.tilt = 0;
}



Re: cameras and mouse movement [Re: Claus_N] #129277
05/11/07 14:39
05/11/07 14:39
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline OP
Serious User
jigalypuff  Offline OP
Serious User

Joined: Nov 2005
Posts: 1,007
you the man, thank you so much.


Why does everyone like dolphins? Never trust a species which smiles all the time!
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