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Newbie Question #129283
05/10/07 16:55
05/10/07 16:55
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline OP
Serious User
Claus_N  Offline OP
Serious User

Joined: May 2004
Posts: 1,510
Denmark
Hi,

Is it possible to create a refraction shader like this one, using Commercial edition, and without using a plugin?
http://www.coniserver.net/ubbthreads/sho...;fpart=1#473746

Sorry if it is a stupid question... I am quite new at shaders

Re: Newbie Question [Re: Claus_N] #129284
05/10/07 17:03
05/10/07 17:03
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Scorpion  Offline
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Joined: Jan 2007
Posts: 1,619
Germany
no, cos u need the pro-feature render to texture

Re: Newbie Question [Re: Scorpion] #129285
05/10/07 17:07
05/10/07 17:07
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline OP
Serious User
Claus_N  Offline OP
Serious User

Joined: May 2004
Posts: 1,510
Denmark
Okay, too bad :/

Thanks for the fast reply

Re: Newbie Question [Re: Claus_N] #129286
05/10/07 18:33
05/10/07 18:33
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
I'm making a new plugin that will allow this however


Sphere Engine--the premier A6 graphics plugin.
Re: Newbie Question [Re: Matt_Aufderheide] #129287
05/10/07 18:45
05/10/07 18:45
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline OP
Serious User
Claus_N  Offline OP
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Joined: May 2004
Posts: 1,510
Denmark
Sounds nice

Re: Newbie Question [Re: Claus_N] #129288
05/11/07 11:29
05/11/07 11:29
Joined: Apr 2007
Posts: 29
R
Raymaker Offline
Newbie
Raymaker  Offline
Newbie
R

Joined: Apr 2007
Posts: 29
Hey Matt how would you make it for a6(are you using C+++++++ or what ?)
Or is it just very advanced shader that can be built within the fx file that you sure wont tell us about xD because it's your way to earn money

thax in advance

ps. how can i have 5 stars on the rating an you have only 3 but i'm nowhere close to you.

Last edited by Raymaker; 05/11/07 11:32.
Re: Newbie Question [Re: Raymaker] #129289
05/11/07 11:50
05/11/07 11:50
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
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Joey  Offline
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Joined: Jan 2003
Posts: 4,615
Cambridge
you were rated only once, matt 116 times. shaders can't "view" into the game world, i think he is speaking about sphere, a plugin he writes to overcome the "render to texture"-pro-only feature limitation. but he's replacing the inbuilt renderer - i'm not sure here - which makes not much sense imo...

(don't get me wrong, it's probably the best solution for what you're doing).

Last edited by Joey; 05/11/07 11:54.
Re: Newbie Question [Re: Joey] #129290
05/12/07 04:33
05/12/07 04:33
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
Quote:

shaders can't "view" into the game world, i think he is speaking about sphere, a plugin he writes to overcome the "render to texture"-pro-only feature limitation. but he's replacing the inbuilt renderer - i'm not sure here - which makes not much sense imo...





I'm talking about a new plugin, not Sphere, that does screen effects like diffraction, HDR, bloom, depthf of field.. etc..

Sphere doesnt totally replace the A6 renderer, but does do much of the rendering internally, this is because the A6 renderer is not set up for things like realtime shadow mapping and so on. Sphere and my new plugin does a LOT more than replace render to texture.

In fact, using the Pro redner-to-texture is not ideal for many effects because you cant control draw order, so you get a one-frame lag, and so on.


Sphere Engine--the premier A6 graphics plugin.
Re: Newbie Question [Re: Matt_Aufderheide] #129291
05/12/07 07:34
05/12/07 07:34
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
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Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Wow, this sounds sweet.

Hopefully the DOF, diffraction, mabye even motion blur ect. works alongside the bloom/HDR. Hopefully each graphical feature will be standalone as well, that way a user can easily implement it in their projects without all the menu code, templates, other entities(terrain) overhead that Sphere2 had. A problem I've had with Sphere 2.0 is that everything seems connected, and it's quite hard to implement different graphic/fx features in my project. I've tried implementing the water for example, but it's connected with the terrain, a couple other functions with much in them, and I couldn't seem to figure out where the rendering for refraction/reflection is from.

Also, know when you might be done this new plugin?

btw - Your right about the render-to-texture not being as great.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: Newbie Question [Re: William] #129292
05/12/07 20:28
05/12/07 20:28
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
This new plugin is unrelated to Sphere, and in fact wont work with Sphere currently.. its for people who dont want or need Sphere but want an easy way to make some good effects. ZIt will be much simpler to integrate with your projects.

Should be done very soon actually, the main features are now done.


Sphere Engine--the premier A6 graphics plugin.
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