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Re: low-poly power generator model [Re: broozar] #130088
05/16/07 07:58
05/16/07 07:58
Joined: Nov 2004
Posts: 1,011
South Africa
capanno Offline
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capanno  Offline
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Joined: Nov 2004
Posts: 1,011
South Africa
Yeah I had the same thoughts. Also, the stuff on the control panel looks awkward. Id put some weathered dials, make a crack or two in the glass box on the main cylinder. Id also spend some extra polygons and extrude the shaft once or twice to add more detail.

Ill make the whole main control thing smaller. The base texture is good, so I would not stretch it so big.

Re: low-poly power generator model [Re: capanno] #130089
05/16/07 08:11
05/16/07 08:11
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Thanks Capanno. Do you mean the right part when you mention the "main control thing"? It might be a good idea to make it a bit smaller. I will check that out.

What do you mean with "shaft"?


Models, Textures and Games from Dexsoft
Re: low-poly power generator model [Re: Machinery_Frank] #130090
05/16/07 15:33
05/16/07 15:33
Joined: Mar 2005
Posts: 442
Germany, Hamburg
Blitzblaster1 Offline
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Blitzblaster1  Offline
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Joined: Mar 2005
Posts: 442
Germany, Hamburg
The screens looks very nice. Good job.

Last edited by Blitzblaster1; 05/16/07 15:34.
Re: low-poly power generator model [Re: Machinery_Frank] #130091
05/16/07 16:48
05/16/07 16:48
Joined: Jan 2007
Posts: 230
london uk/ paris
S
sueds Offline
Member
sueds  Offline
Member
S

Joined: Jan 2007
Posts: 230
london uk/ paris
I'm a lightwave user and I can model with another tool but My question was if you were using lightwave normal map plugin he seems pretty handy and I wanted to know if It could be compatible with 3dgs. I didn't had the time to try it but maybe you should.

you could find it on www.flay.com plugin section

and there are so many, like unfold and stuff could be usefull


cheers

Re: low-poly power generator model [Re: sueds] #130092
05/16/07 17:41
05/16/07 17:41
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
As always, amazing work !!
The realistic factor in it looks nice but I think the same why as broozar, it looks to polished/normalmapped. Adding more 'dirty stuff' would make it look more appropriate for me

Cheers

Frazzle


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Re: low-poly power generator model [Re: frazzle] #130093
05/16/07 23:52
05/16/07 23:52
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Very cool, the normal mapping looks extremely fine on this one, AAA material.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: low-poly power generator model [Re: PHeMoX] #130094
05/18/07 09:54
05/18/07 09:54
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Thanks for your very helpful hints. I used all your comments to improve the model. The right-hand part got a few more polies and a more dirty texture and has been scaled smaller:



I got a few requests to create more similar objects to fill complete levels with stuff like terminals, cables, pipes, machines, handcarts, panels, desks, lockers and whatever you need to create sci-fi and industrial levels.

I am highly interested in making such a packet with all additional maps attached to have the option to use shaders in your games.

At the end I want to give you the possibility to create decent-looking levels like the big companies do.

Animated characters will follow as well.

If someone is willing to help (e.g. creating audio packs) then I would appreciate it very much. Please contact me!


Models, Textures and Games from Dexsoft
Re: low-poly power generator model [Re: Machinery_Frank] #130095
05/18/07 11:57
05/18/07 11:57
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
Great improvement. very good job. No critique from me...



~"I never let school interfere with my education"~
-Mark Twain
Re: low-poly power generator model [Re: Germanunkol] #130096
05/18/07 18:18
05/18/07 18:18
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quote:

Great improvement. very good job. No critique from me...





Indeed, great job updating this Frank

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: low-poly power generator model [Re: frazzle] #130097
05/20/07 12:12
05/20/07 12:12
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Thank you Germanunkol and Frazzle.


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