Maybe I'm just overlooking something here..
but There dosn't Seem to be any "AI" to this Perfect AI
well let me rephrase that not AI in the sence of the word I'm
acustomed to...
Am I corect that using this script no Perfect AI enemies
are going to pop out and start zapping away...
From what I can Gather this seems more like a player
control kind of thing.
So my next Question is:
Will you later on Add some form of "Enemy AI" that can
take adavantage of this new system?
Thanks,
*** Teutonic Darkness ***