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Re: Aum 64 [Re: Mondivirtuali] #130779
05/21/07 07:18
05/21/07 07:18
Joined: Jan 2004
Posts: 557
Wurzen, Deutschland
White_Wolf Offline
User
White_Wolf  Offline
User

Joined: Jan 2004
Posts: 557
Wurzen, Deutschland
Thanks for this good aum.


A8 Com Version 8.40 Win 7 64 Bit
Re: Aum 64 [Re: White_Wolf] #130780
05/21/07 08:35
05/21/07 08:35
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Thanks George, Pai is awesome!.

Re: Aum 64 [Re: Nems] #130781
05/21/07 17:21
05/21/07 17:21
Joined: Mar 2007
Posts: 261
Germany
Thracian Offline
Member
Thracian  Offline
Member

Joined: Mar 2007
Posts: 261
Germany
Thanks, very nice.


------------------------

All programmers are playwrights and all computers are lousy actors.
Re: Aum 64 [Re: Thracian] #130782
05/21/07 18:49
05/21/07 18:49
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Thank you all for the kind comments. They are greatly appreciated.

Re: Aum 64 [Re: George] #130783
05/21/07 19:50
05/21/07 19:50
Joined: Apr 2005
Posts: 1,058
Luzern
Nicolas_B Offline
Serious User
Nicolas_B  Offline
Serious User

Joined: Apr 2005
Posts: 1,058
Luzern
thanks george. Its realy good

Re: Aum 64 [Re: George] #130784
05/21/07 20:46
05/21/07 20:46
Joined: Jun 2001
Posts: 1,004
Dossenbach
N
nfs42 Offline
Serious User
nfs42  Offline
Serious User
N

Joined: Jun 2001
Posts: 1,004
Dossenbach
Purrrrrrrrrrfect.
Added to AUM Search


Andreas
GSTools - Home of
GSTScript 0.9.8: lua scripting for A6/7/8
GSTNet 0.7.9.20: network plugin for A6/7/8
GSTsqlite 1.3.7: sql database plugin for A6/7/8
3DGS Codebase: 57 snippets || 3DGS Downloads: 248 files
Re: Aum 64 [Re: Nicolas_B] #130785
05/22/07 19:57
05/22/07 19:57
Joined: Apr 2004
Posts: 516
USA
Trooper119 Offline
User
Trooper119  Offline
User

Joined: Apr 2004
Posts: 516
USA
Very quick George, thanks for the AUM. Keep up the good work.


A clever person solves a problem.
A wise person avoids it.
--Einstein

Currently Codeing: Free Lite-C
Re: Aum 64 [Re: Trooper119] #130786
05/23/07 00:54
05/23/07 00:54
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline
Serious User
jumpman  Offline
Serious User

Joined: Apr 2002
Posts: 1,246
ny
I didnt get to look at the purrfect AI code yet, but what did you do to increase the number of nodes from 100 to 300? What version of Gstudio can this code run on?

Re: Aum 64 [Re: jumpman] #130787
05/23/07 03:31
05/23/07 03:31
Joined: Mar 2005
Posts: 725
USA
TeutonicDarkness Offline
User
TeutonicDarkness  Offline
User

Joined: Mar 2005
Posts: 725
USA
Maybe I'm just overlooking something here..
but There dosn't Seem to be any "AI" to this Perfect AI

well let me rephrase that not AI in the sence of the word I'm
acustomed to...

Am I corect that using this script no Perfect AI enemies
are going to pop out and start zapping away...


From what I can Gather this seems more like a player
control kind of thing.


So my next Question is:

Will you later on Add some form of "Enemy AI" that can
take adavantage of this new system?


Thanks,



*** Teutonic Darkness ***

Re: Aum 64 [Re: TeutonicDarkness] #130788
05/23/07 04:25
05/23/07 04:25
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline
Serious User
PrenceOfDarkness  Offline
Serious User

Joined: Aug 2004
Posts: 1,305
New York
if u read the AUMs dealing with perfect AI TeutonicDarkness you should be able to at least modify the code a bit to make it do what it orginally did. However if u cant then maybe try asking George to do it in the FAQ of the next AUM. U never know maybe he'll help u out, i know he helped me out quite a few times.


"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

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PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
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