Would it be then possible to load a DDS skycube during runtime (after DirectX initialization)? I load all my ressources dynamically and a DDS skycube solutionduring runtime would be great! Can't you print a compiler error when a user tries to define a DDS file in a static sky definition but allow to load the DDS during runtime?
As it has been accepted by you, the promised material functions (to load a texture surface from file or from bitmap to individual instances of one entity (-model), see
here) could serve for the DDS skycube feature. What do you think?