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Version 6.60 public beta #130895
05/21/07 08:09
05/21/07 08:09
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
The public beta update for Gamestudio 6.60 is now available: update6.60.

This version replaces version 6.50 that contained two severe bugs that were not found during the public beta test.

For installing, see: http://www.conitec.net/beta/newfeatures66.htm.

Re: Version 6.60 public beta [Re: jcl] #130896
05/21/07 08:36
05/21/07 08:36
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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bstudio  Offline
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Joined: Aug 2006
Posts: 652
Netherlands
Yay a new update, time to install this and try the new functions


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Version 6.60 public beta [Re: bstudio] #130897
05/21/07 09:21
05/21/07 09:21
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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Frederick_Lim  Offline
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Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
The gxl2basdx9.dll and gxl2basdx9a.dll cannot render model correctly in skin editor. Is that old dll not replace in final 6.60 release?

Re: Version 6.60 public beta [Re: jcl] #130898
05/21/07 09:25
05/21/07 09:25
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline
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vlau  Offline
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V

Joined: Aug 2005
Posts: 1,558
HK
Is draw_line3d and draw_box3d still not implement in
this version? I've test them both using the examples
from the manual, no error while compiling, but can't
see the effect at runtime. draw_point3d is working
correctly though.

Thanks.

Re: Version 6.60 public beta [Re: vlau] #130899
05/21/07 09:46
05/21/07 09:46
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

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jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
- The draw_line3d function is only implemented in A7. It can theoretically also be implemented in the A6 kernel, but it's not as easy as I thought. I didn't have the time yet. However, you can use it in the free lite-C version.

- The WED and MED editors, including the DX9 dlls, are still the same as of 2006. The newest MED version is not included in this update, but can be downloaded separately from the lite-C page. The same goes for the new MED features like Atlas Mapping. I wanted to keep the A6 versions and the A7 versions separate.

Re: Version 6.60 public beta [Re: jcl] #130900
05/21/07 10:24
05/21/07 10:24
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Posts: 8,939
planet.earth
hmm, it would be cool, if at least the last a6-release could provide us the working features of the a6-beta, or am i expecting to much? draw_line3d is working just fine there

Re: Version 6.60 public beta [Re: ello] #130901
05/21/07 15:26
05/21/07 15:26
Joined: Oct 2004
Posts: 1,655
T
testDummy Offline
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testDummy  Offline
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T

Joined: Oct 2004
Posts: 1,655
Quote:

This version replaces version 6.50 that suffered from a severe collision detection bug that was not found during the public beta test.



Quoted jcl.
When you mention "severe collision detection bug" (above), I might easily assume that you are referring to this:
Quote:

The AABB collision detection (ent_move() as well as c_move() with USE_AABB) used a wrong angle for the collision with map entities under some circumstances,...



Quoted http://www.conitec.net/beta/bugs.htm ->Version 6.50 (severe bug warning)
Are you referring to that particular bug here?

When I attempt to run the engine included in version 6.50.6 on an older Windows 98 machine, the display flickers or flashes rapidly for a few seconds and execution is terminated with a crash and an error message. I do not know the cause of this issue, but it seems the issue does not occur with version 6.40.5. I believe at least one other user has mentioned such an issue or something very similar. Perhaps the issue does not occur with the 6.60 public beta. I doubt that something resembling this issue will be mentioned (again?) by other parties, but having made one declaration here (perhaps in an appropriate location), I'll be casually checking to see if anyone else mentions something similar (again?).

Re: Version 6.60 public beta [Re: testDummy] #130902
05/21/07 15:43
05/21/07 15:43
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

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Joined: Jul 2000
Posts: 27,986
Frankfurt
- The public beta contains only A6 features. The A7 kernel and all A7 functions are not contained.

- The Win98 bug was known, but not listed in the bug list for some reason. I've added it now. Both bugs fulfilled the criteria of severe 'showstoppers'.

Re: Version 6.60 public beta [Re: jcl] #130903
05/21/07 16:05
05/21/07 16:05
Joined: Jul 2005
Posts: 366
eleroux Offline
Senior Member
eleroux  Offline
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Posts: 366
Now this is a question I have been afraid to ask for months, as still now I thought it was really my fault...

Where are the GXL2DX9 Dlls ?

Since the beginning of time, I've had only the following libraries (even in 6.60 pvt/public beta):

gxl2bas32.dll
gxl2basdx9.dll
gxl2basdx9a.dll
gxl2dx8a.dll <-- the only that really supports level lighting and other dx stuff
gxlBase.dll
gxlbase32.dll

The Beta page says something about gxl2dx9 and gxl2dx9a libraries and its improved features over gxl2dx8a, but I can't remember any release that distributes them. gxl2basdx9/a dlls seem to support only basic features.

This is not really an issue because I don't miss the dx9 features (since I don't KNOW them) but now I really wanted to try them.

Emilio

Re: Version 6.60 public beta [Re: eleroux] #130904
05/21/07 16:11
05/21/07 16:11
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
You should normally use gxl2basdx9a.dll. gxl2dx8a.dll is not developed any further. However, indeed only the latest gxl2basdx9 versions (not released yet) support level lighting, as gxl2dx8a.dll did.

gxlBase.dll and gxlbase32.dll are very outdated and should not be used anymore.

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