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Re: Version 6.60 public beta [Re: jcl] #130905
05/21/07 16:15
05/21/07 16:15
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

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O

Joined: Aug 2000
Posts: 7,490
I think I reported this in another thread, but I am unable to use the dx9 dlls. I have to revert to dx8. They simply render the 3D view too slowly(too slow for use). I have a Geforce 7600 GS 512 RAM card.

Here's the thread I last mentioned it in:

http://www.coniserver.net/ubbthreads/sho...true#Post743952

EDIT: Just tested the new version and this problem still occurs. My models also still have skins on them when using the dx8 dll. I didn't think this version supported this.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Version 6.60 public beta [Re: jcl] #130906
05/21/07 16:31
05/21/07 16:31
Joined: Jul 2005
Posts: 366
eleroux Offline
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eleroux  Offline
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Joined: Jul 2005
Posts: 366
Quote:

You should normally use gxl2basdx9a.dll. gxl2dx8a.dll is not developed any further. However, indeed only the latest gxl2basdx9 versions (not released yet) support level lighting, as gxl2dx8a.dll did.

gxlBase.dll and gxlbase32.dll are very outdated and should not be used anymore.




Thanks for your quick reply. I am a bit confused however, because I don't find any advantages on using gxl2basdx9a over dx8 right now.
In WED, basdx9a lacks level lighting as you just said.
And in MED, dx8 is also better because it shows the model both textured and gouraud-shaded (basdx9a texture+gouraud doesn't actually show any gouraud).

Do you know when can we expect the release of the new dx9 dlls?

As a side note, maybe it would be better to update the Beta information page. It mentions these GXL2DX9 and GXL2DX9a dlls (non "BAS") that may lead to confusion.

Re: Version 6.60 public beta [Re: eleroux] #130907
05/21/07 16:38
05/21/07 16:38
Joined: Jan 2004
Posts: 513
M
mpde Offline
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mpde  Offline
User
M

Joined: Jan 2004
Posts: 513
Hallo...

Create Meshes nur in A7?

mpde

Re: Version 6.60 public beta [Re: mpde] #130908
05/21/07 17:21
05/21/07 17:21
Joined: Oct 2004
Posts: 1,655
T
testDummy Offline
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testDummy  Offline
Serious User
T

Joined: Oct 2004
Posts: 1,655
Thank you.

Re: Version 6.60 public beta [Re: testDummy] #130909
05/21/07 17:33
05/21/07 17:33
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
Edit: I´ve got one particle effect wich doesn´t show up using this beta update. It works fine with 6.5 .

Edit 2: After some more trying, I found out that the problem was the missing alphachannel of the .tga bmap (it was 24bit and not 32bit wich works). This problem wasn´t there with previous versions why is it now?

Last edited by Slin; 05/21/07 20:55.
Re: Version 6.60 public beta [Re: eleroux] #130910
05/22/07 00:48
05/22/07 00:48
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Quote:

Now this is a question I have been afraid to ask for months, as still now I thought it was really my fault...

Where are the GXL2DX9 Dlls ?

Since the beginning of time, I've had only the following libraries (even in 6.60 pvt/public beta):

gxl2bas32.dll
gxl2basdx9.dll
gxl2basdx9a.dll
gxl2dx8a.dll <-- the only that really supports level lighting and other dx stuff
gxlBase.dll
gxlbase32.dll

The Beta page says something about gxl2dx9 and gxl2dx9a libraries and its improved features over gxl2dx8a, but I can't remember any release that distributes them. gxl2basdx9/a dlls seem to support only basic features.

This is not really an issue because I don't miss the dx9 features (since I don't KNOW them) but now I really wanted to try them.

Emilio




Download the MED from lite-C page, install it and copy the gxl2basdx9.dll and gxl2basdx9a.dll to Gstudio6 folder, you will have lighting support in WED, and fix skin rendering in MED.

But the blue tint problem still there.....

I just wonder why JCL not put the latest dll in public beta. The old dll is a fault, and the new one does not contain any A7 features I think.

Re: Version 6.60 public beta [Re: Frederick_Lim] #130911
05/22/07 01:12
05/22/07 01:12
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Quote:

Quote:

Now this is a question I have been afraid to ask for months, as still now I thought it was really my fault...

Where are the GXL2DX9 Dlls ?

Since the beginning of time, I've had only the following libraries (even in 6.60 pvt/public beta):

gxl2bas32.dll
gxl2basdx9.dll
gxl2basdx9a.dll
gxl2dx8a.dll <-- the only that really supports level lighting and other dx stuff
gxlBase.dll
gxlbase32.dll

The Beta page says something about gxl2dx9 and gxl2dx9a libraries and its improved features over gxl2dx8a, but I can't remember any release that distributes them. gxl2basdx9/a dlls seem to support only basic features.

This is not really an issue because I don't miss the dx9 features (since I don't KNOW them) but now I really wanted to try them.

Emilio




Download the MED from lite-C page, install it and copy the gxl2basdx9.dll and gxl2basdx9a.dll to Gstudio6 folder, you will have lighting support in WED, and fix skin rendering in MED.

But the blue tint problem still there.....

I just wonder why JCL not put the latest dll in public beta. The old dll is a fault, and the new one does not contain any A7 features I think.




I copied those two dlls and after checking on Level Lighting and then checking on the Level Lights box the blue tint problem disappears. I also have the sun and ambient boxes checked on, and the blue only returns if the level sun or level lighting boxes are unchecked. If both are checked and level ambient is unchecked, the blue does not return. However, the 3D view is still way too slow to use, but it's nice to have finally figured out a way to get rid of that blue.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Version 6.60 public beta [Re: Orange Brat] #130912
05/22/07 01:47
05/22/07 01:47
Joined: Jul 2005
Posts: 366
eleroux Offline
Senior Member
eleroux  Offline
Senior Member

Joined: Jul 2005
Posts: 366

I can't check the Level Lighting box at all. But as JCL said, level lighting-capable dx9 dlls have not been released yet.

Sorry, I didn't want to lead this thread so way off the topic. I don't "badly" need dx9 features for editing a level (As far as I have gl2dx8 available, for I like level lighting and I have my GXL lighting settings calibrated to match the engine).

I guess we'll have to wait for the new libraries.

Thank you for this update, JCL, you guys are doing an amazing work.

Re: Version 6.60 public beta [Re: eleroux] #130913
05/22/07 05:13
05/22/07 05:13
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
I think don't need the wait. The level lighting-capable dx9 dll already included in free lite-C package.

Download the lite-C MED and copy the dx9 dll to A6 folder.
http://server.conitec.net/down/med_setup.exe

But it is too slow for large level....OK for MED but not WED.

Re: Version 6.60 public beta [Re: Frederick_Lim] #130914
05/22/07 07:06
05/22/07 07:06
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline
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Joined: Aug 2004
Posts: 1,305
New York
by any chance did the big bugs of 6.5 have to do with my.fat = on; and my.narrow = on; entity using c_move on a terrain?
I'm having problems with that this.. however i am curious 2 know what the major bugs were...

Also i'm using the A7 prerelease... are those bugs fixed there?


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