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Re: Version 6.60 public beta [Re: PrenceOfDarkness] #130915
05/22/07 09:00
05/22/07 09:00
Joined: Jul 2000
Posts: 27,982
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,982
Frankfurt
Yes, the bugs were also fixed in the A7 prerelease and in lite-C.

Re: Version 6.60 public beta [Re: jcl] #130916
05/22/07 12:33
05/22/07 12:33
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Why can't I open "skyscenes+6.tga"'s anymore?
Been thru the new manual, tried everything indicated there, nothing worked for me and now I cannot get past the sky cube call at all.

Any hints please?

Re: Version 6.60 public beta [Re: jcl] #130917
05/22/07 23:04
05/22/07 23:04
Joined: Apr 2006
Posts: 737
Ottawa, Canada
O
Ottawa Offline
User
Ottawa  Offline
User
O

Joined: Apr 2006
Posts: 737
Ottawa, Canada
Hi

Yesterday I downloaded ver 6.6 beta and I tested my “showstopper” levels . I do not have a trigger happy situation anymore. C_move, now works very well.


Hope this helps!
Ottawa laugh

Ver 7.86.2 Pro and Lite-C
Re: Version 6.60 public beta [Re: jcl] #130918
05/23/07 07:31
05/23/07 07:31
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
Quote:


- The WED and MED editors, including the DX9 dlls, are still the same as of 2006. The newest MED version is not included in this update, but can be downloaded separately from the lite-C page. The same goes for the new MED features like Atlas Mapping. I wanted to keep the A6 versions and the A7 versions separate.




Is legal to use that med version with the a6 engine I see is free but is permited to use for commercial usage?

Re: Version 6.60 public beta [Re: Felixsg] #130919
05/23/07 08:25
05/23/07 08:25
Joined: Jul 2000
Posts: 27,982
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,982
Frankfurt
- Sky cubes work in 6.60 the same way as in the versions before.

- The free MED is for noncommercial usage only, but when you have any Gamestudio version, you can use it for commercial purposes also.

- I've now uploaded a new version that still has the A6 WED and MED, but the newest DX9 GXLs.

Re: Version 6.60 public beta [Re: jcl] #130920
05/23/07 08:41
05/23/07 08:41
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline
Serious User
vlau  Offline
Serious User
V

Joined: Aug 2005
Posts: 1,558
HK
Hi JCL,

Is wait(-time) bugs has been fixed with A6.6?
I'm still get the wrong wait time.

Thanks.

Re: Version 6.60 public beta [Re: vlau] #130921
05/23/07 11:10
05/23/07 11:10
Joined: Jul 2000
Posts: 27,982
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,982
Frankfurt
If you mean the bug described in the bug list: Yes, it's fixed in 6.60. However, it was not a likely bug to happen anyway. Wrong time values are usually caused by the script or by a low time resolution on the PC.

Re: Version 6.60 public beta [Re: jcl] #130922
05/26/07 02:23
05/26/07 02:23
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
User
Mondivirtuali  Offline
User
M

Joined: Oct 2005
Posts: 528
Italy
I updated from the website.
The wed version changed to 6.60. Med remain the old version with not fbx importer.

Re: Version 6.60 public beta [Re: Mondivirtuali] #130923
05/26/07 02:53
05/26/07 02:53
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
FBX support is an A7 feature.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Version 6.60 public beta [Re: Orange Brat] #130924
05/26/07 02:55
05/26/07 02:55
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
User
Mondivirtuali  Offline
User
M

Joined: Oct 2005
Posts: 528
Italy
Oh , so the update was correct.

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