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Re: I have a Question
[Re: mohsen123]
#131090
05/28/07 15:46
05/28/07 15:46
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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SED is just a script editor for c-script, therefore it won't have its own commands.
I'm not going to explain the full process, but basically you use a view, a clip plane, the shader I just posted in the Shaders section (textureToScreen), and a little bit of simple math and vector rotations. Then you'll have a crystal clear mirror!
xXxGuitar511 - Programmer
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Re: I have a Question
[Re: D3D]
#131093
06/07/07 05:59
06/07/07 05:59
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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Actually its not slow at all. I don't have the best PC, and I still had 12 views rendering to textures at over 30 fps... ...it's not slow at all 
xXxGuitar511 - Programmer
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Re: I have a Question
[Re: mohsen123]
#131096
06/30/07 15:22
06/30/07 15:22
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Joined: Mar 2007
Posts: 776 Poor village - Poland ;)
tompo
User
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User
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
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create camera_1 looking at you front of the wall camera_1.bmap = bmap_for_entity(entity,0); //view will be showing at this entity so you will se yourself and everything behind you(mirror) but you have to have pro version waana see in action? look here web page
Last edited by tompo; 07/01/07 14:21.
Never say never.
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