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Re: Self working Star Wars battle [Re: Germanunkol] #131170
05/22/07 20:15
05/22/07 20:15
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
My x-wings are flying straight into the star destroyer and *BOOM* no very clever imo...


Follow me on twitter
Re: Self working Star Wars battle [Re: mk_1] #131171
05/22/07 22:18
05/22/07 22:18
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Hey mk_1, use mouse_left to switch ship views.

Re: Self working Star Wars battle [Re: frazzle] #131172
05/23/07 17:11
05/23/07 17:11
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
@frazzle

Well the models are not my own, they're from Jeda Knight II and somewhere else, but I had to rework some.


@bstudio

The Star Destroyer and Nebulon ships have lowered ambient values so that they're not too bright.


@Nems

I didn't try to use it as screensaver, maybe change the "Star Wars.exe" to "Star Wars.scr"?


@Germanunkol

You're working on such a thing, too?
Then you'll maybe be glad to hear what conmes later.

The targeting is... way too simple, sure angle check and stuff would be possible, but I just take a random number and cycle through the entitys and count one down each time I find an enemy, if it reaches 0 the current pointer is returned. *shame on me* *lol*


@mk_1

Yes that's not really nice, the Star Destroyer is hard to handle because of his huge size, but I'm onto fixing it.




Now to new stuff

At the moment I'm working on some improvements.

I solved a quaternion bug which caused the battle to take part behind the star destroyer, now the battle takes part between the two starships, where it shall be.

I improved the movement code, now every rotation is accellerated corretly which makes the flight much smoother (and the targeting much more efficient as well as I noticed )

The kills of each figther are counted and shown now.

Destroyed ships fly controlless for a sec. while they fade out now.

The targeted enemy ship is marked with a crosshair now.


I didn't upload the latest version yet since I still want to improve it more until the next update

If you got some ideas on things to improve please let me know and I'll see what I can do!


So thanks for all your comments!
Greetings, Shore






My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Self working Star Wars battle [Re: ShoreVietam] #131173
05/23/07 19:19
05/23/07 19:19
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
One remark I must add to your last post, I see you like to use ' '
Srr for being off-topic ^^

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
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NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Self working Star Wars battle [Re: ShoreVietam] #131174
05/23/07 23:38
05/23/07 23:38
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Spectator cam please, that would be great so that you can zoom in and out, follow ships of choice or jump to the ship being targeted to watch incoming shots.

Loose debri too from both the action and passing meteors or such with interactive results?

Re: Self working Star Wars battle [Re: Nems] #131175
05/25/07 16:07
05/25/07 16:07
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
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Joined: Jul 2002
Posts: 2,002
Europe
@frazzle

lol yes, now as you mention it.. (!)


In addition to the previous mentioned improvements I added a new camera system.
Now there are 4 camera-modes which can be accessed by the following keys:
1 - standart 3rd figther (person) view
2 - target view, looks towards the targeted enemy
3 - specator view, looks from the targeted enemy to the targeting ship
4 - cockpit view
5 - automatically cycle through the 4 previous views

StarWars.exe - Self extracting WinRAR archive (~3.9 MB)








My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Self working Star Wars battle [Re: ShoreVietam] #131176
05/25/07 17:13
05/25/07 17:13
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
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Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
nice.. sehr geil gemacht...
dass erinnert mich an das Ur-Raumschiffschlachtenspiel von Star wars
Star Wars. X-wing


Last edited by derOmega; 05/25/07 17:13.

Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: Self working Star Wars battle [Re: Puppeteer] #131177
05/25/07 18:14
05/25/07 18:14
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
User
tompo  Offline
User

Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
Looks better and better... nice lasers, explo effects, sounds... everything is nice Bravo to You.


Never say never.
Re: Self working Star Wars battle [Re: tompo] #131178
05/25/07 19:37
05/25/07 19:37
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
What I like about your games ShoreVietam is that you keep on updating it to the full capacity of its use which I appriciate alot
Again, nice update

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Self working Star Wars battle [Re: frazzle] #131179
05/25/07 21:18
05/25/07 21:18
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
Expert
Tempelbauer  Offline
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
i like it too
good luck with it

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