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Re: Self working Star Wars battle [Re: Tempelbauer] #131180
05/26/07 13:15
05/26/07 13:15
Joined: Mar 2005
Posts: 527
Netherlands
RJDL Offline
Developer
RJDL  Offline
Developer

Joined: Mar 2005
Posts: 527
Netherlands
@ shorevietam:
i love this demo, it's like really cool to watch...the only thing that annoys me is that the x-wings and tie-fighters keep colliding
apart from that: thumbs up!

Re: Self working Star Wars battle [Re: RJDL] #131181
05/26/07 14:09
05/26/07 14:09
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
One thing that you should change:

set the camera.arc=90; (or 80 or so)
This is especially important to have enough oversight in a 3-dimensional battle,
as the standard of 60 of the arc is always to low for first person views in games.

Re: Self working Star Wars battle [Re: Damocles] #131182
05/26/07 19:50
05/26/07 19:50
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Shorevietam you should make a screensaver out of it, would be perfect. (The colliding is okey, happens in the movie too sometimes actually..)

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Self working Star Wars battle [Re: PHeMoX] #131183
05/27/07 11:18
05/27/07 11:18
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
Does anyone know how to set up a 3dgs Program, so that it will start
as a screensaver?

Re: Self working Star Wars battle [Re: Damocles] #131184
05/27/07 13:37
05/27/07 13:37
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
@derOmega

Hab' ich zwar nie egspielt, aber vieleicht erinnert dich die neue version ja noch ein wenig merh daran..


@tompo

I improved the sound atmosphere a bit by not creating far away sounds, what causes the engine and explosion sounds to stay alive until they are finished.


@frazzle

It's a matter of fun, I decide carefully what game I start making and normally it turns out as expected what makes a lot of fun and gives motivation in further improvements.


@Tempelbauer

Good luck for what?
It's only a just for fun "demo", well but maybe contiec wants to use it (with own starship models and sounds) as a techdemo, who knows.


@RJDL

If fixed a lot of the collision problems, but more in the new features section.


@Damocles

I just read your posting about the camera angle, I tried it, but my cockpit model does not fit the view angle any more.


@PHeMoX

Well... do you know how to make it a screensaver?



It is now possible to take over X-Wings!

A new system heavily reduced the collision rate!


Full command list:
  • - Switch to another X-Wing: Mouse left in watch-mode
  • - Fire Blaster: Mouse left in battle-mode
  • - Switch to battle-mode (take over the current X-Wing): Mouse right in watch-mode
  • - Control X-Wing: WASD in battle-mode
  • - Accellerate X-Wing: left-shift in battle-mode
  • - Slow down X-Wing: left-ctrl in battle-mode
  • - Switch camera-mode: 1, 2, 3, 4 in watch-mode
  • - (De-)activate automatic camera-mode: 5 in watch-mode



StarWars.rar - WinRAR archive (~3.9 MB)


Hunting a Tie Fighter in battle-mode.







My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Self working Star Wars battle [Re: ShoreVietam] #131185
05/27/07 16:54
05/27/07 16:54
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Nice update as always, 'the take over control options' is nice but it doens't fit the style of this game due to the fact that it was supposed to be a selfworking battle ^^ Anyway, nice effort

Cheers

Frazzle


Antec® Case
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Re: Self working Star Wars battle [Re: frazzle] #131186
05/27/07 18:07
05/27/07 18:07
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
Serious User
alpha_strike  Offline
Serious User
A

Joined: Mar 2007
Posts: 1,852
Hi Shore, nur eine Kleinigkeit, aber die Texturierung der Weltallkugel ist Dir sehr gelungen. Mir ist gleich die unheimlich hohe Dichte der Sterne aufgefallen und die Schärfe der Darstellung. Jedes einzelne Polygon auf eine Fläche zu setzten und dadurch einen Kacheleffekt zu erzielen, das ist sehr vorteilhaft.

Re: Self working Star Wars battle [Re: Damocles] #131187
05/27/07 18:58
05/27/07 18:58
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:

Does anyone know how to set up a 3dgs Program, so that it will start
as a screensaver?




Shouldn't you only change the end of the name from .exe to .scr?
Thought I had read this on this forums years ago.
Don't know wether it still works and wether I remember it right.

Re: Self working Star Wars battle [Re: Pappenheimer] #131188
05/27/07 20:13
05/27/07 20:13
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
Senior Member

Joined: Jul 2005
Posts: 421
Germany
seehr geil ja wie xwing vs tie fighter oder xwing allianz ^^ richtig richtig nett muss man ja mal loben darauß könnte man so einiges an missionen usw. basteln bin gespannt und ja das weltall bissel noch aufpolieren vielleicht hab ich da noch ne schöne^^

Re: Self working Star Wars battle [Re: DoC] #131189
05/27/07 20:44
05/27/07 20:44
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
Here is a tutorial to create a screensaver,
I have to see though it though, to see if it works.

http://www.axialis.com/docs/pssp/Compile_a_Screen_saver_file.htm

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