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Re: Star Wars battle - Reworked [Re: mk_1] #131200
12/02/07 09:23
12/02/07 09:23
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Quote:

TIE fighter and X-Wing are rendered in solid black.
geForce 7800gs



same here with a 6800GS


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: Star Wars battle - Reworked [Re: ShoreVietam] #131201
12/02/07 09:27
12/02/07 09:27
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
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Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Very nice ShoreVietam!

I can even play it pretty smoothly and kick some TIE's A$$
But its true: The computer AI is pretty hard, thus I get killed very often .. but its awesome to lean back and watch .. hey where is my popcorn?!

Re: Star Wars battle - Reworked [Re: Xarthor] #131202
12/18/07 17:34
12/18/07 17:34
Joined: Nov 2003
Posts: 170
Tachys Offline
Member
Tachys  Offline
Member

Joined: Nov 2003
Posts: 170
Lovely stuff.... almost hard to believe the SD is a flat plane model.

The only problem I had with it is my vid card can't handle the shader model used... all I see of the fighters is black shaodws of where they should be. Looking at the models outside of the game, I'd love to see them with shaders applied.


hmmm.... just looked at the wdl, and if the effect was the problem, the SD should be a big black silhouette too....stenge. Oh well.

Any ideas? GeForce 5700 here.

Still... makes me want to take it and create a Star Destroyer assault game... Lone X-wing, guns blazing, taking down Turbolaser turrets, targeting stations, hangars... mmmmm.....

Last edited by Tachys; 12/18/07 17:38.
Re: Star Wars battle - Reworked [Re: Tachys] #131203
12/18/07 20:43
12/18/07 20:43
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
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ShoreVietam  Offline OP
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Joined: Jul 2002
Posts: 2,002
Europe
I'm not really familiar with shaders, that's the problem... =/

I once knew how to do render state stuff but i'd have to relearn it with higher shaders I only can play a bit if I already have a working thing.


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
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