Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by EternallyCurious. 04/18/24 10:45
StartWeek not working as it should
by Zheka. 04/18/24 10:11
folder management functions
by VoroneTZ. 04/17/24 06:52
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (EternallyCurious, howardR), 646 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, 11honza11, ccorrea, sakolin, rajesh7827
19046 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 4 of 5 1 2 3 4 5
Re: Self working Star Wars battle [Re: Pappenheimer] #131190
05/28/07 10:41
05/28/07 10:41
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

Shouldn't you only change the end of the name from .exe to .scr?
Thought I had read this on this forums years ago.
Don't know wether it still works and wether I remember it right.




Should still work, .scr files are just .exe files actually. I'm not sure if it works by just adding the project files to the windows directory where the 'exe' (renamed to .scr) file is located, but it's also possible to pack all the files into one exe file. Anyways, I think renaming the .exe should be enough actually,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Self working Star Wars battle [Re: PHeMoX] #131191
05/28/07 12:10
05/28/07 12:10
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
yes, works. Just have to create an installer, that installs it into the windows/system32
(since the enduser should not have to copy things manually)
the exe just needs .scr

Cool, so I will create a nice little screensave if I have time

Re: Self working Star Wars battle [Re: Damocles] #131192
05/30/07 17:22
05/30/07 17:22
Joined: Sep 2003
Posts: 363
Ottawa
MathewAllen Offline
Senior Member
MathewAllen  Offline
Senior Member

Joined: Sep 2003
Posts: 363
Ottawa
When flying the x-wing the camera is really wonky I've ahd this problem before with trying to create a space game. :S

Star Wars battle - Reworked [Re: MathewAllen] #131193
11/30/07 18:48
11/30/07 18:48
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Hi everyone!

I reworked the Star Wars "screensaver" on the graphical side (lasers, ships, normalmapping, space environment) and some internal stuff like improved targeting.

StarWars.rar - WinRAR archive (~3.8 MB)









But creating an RPG still is not so complicated as creating the mathematical functions for such a game! *lol*






My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Star Wars battle - Reworked [Re: ShoreVietam] #131194
11/30/07 19:02
11/30/07 19:02
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Very cool! Too bad it's not very playable when you 'take control' of a fighter. Controls are slooooow and you don't quite stand a chance against the computer controlled fighters, but for a screensaver you did a great job,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Star Wars battle - Reworked [Re: PHeMoX] #131195
11/30/07 19:40
11/30/07 19:40
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
For screensaver this is great indeed, nice to see you kept working on it
The environment looks quite impressive, especially with the huge space ship in the background
Thanks again for the effort ShoreVietam ^^ !!

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Star Wars battle - Reworked [Re: frazzle] #131196
11/30/07 22:31
11/30/07 22:31
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
"But creating an RPG still is not so complicated as creating the mathematical functions for such a game! *lol*"

amen!
ever tried to create a 3d radar?!
man...^^
stuck on this one...:P

great update, very cool stuff!
I'm not sure I like the star wars style, simply because I'm more of a (Star) Trekker. but for fans, this is awesome!
And the overall project is simply great
Micha


~"I never let school interfere with my education"~
-Mark Twain
Re: Star Wars battle - Reworked [Re: frazzle] #131197
11/30/07 22:32
11/30/07 22:32
Joined: Feb 2006
Posts: 86
here...or is it here...no no i...
mpdeveloper_A Offline
Junior Member
mpdeveloper_A  Offline
Junior Member

Joined: Feb 2006
Posts: 86
here...or is it here...no no i...
I like it! But the stars need some help. Why not use a skymap? Other than that I really like it.

Re: Star Wars battle - Reworked [Re: mpdeveloper_A] #131198
12/01/07 12:21
12/01/07 12:21
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
TIE fighter and X-Wing are rendered in solid black.
geForce 7800gs


Follow me on twitter
Re: Star Wars battle - Reworked [Re: PHeMoX] #131199
12/02/07 09:09
12/02/07 09:09
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
@PHeMoX

That's true, I don't play it, too.
The control was made quite simple, it still is AI controlled, only the target vector is replaced by a vector created from the key input and firing is blocked as long as no mouse button is clicked.

And I think in Lucas Arts games the Lasers are more like "Blocks" and their collision detection is not polygon precise but more bounding box based.


@Germanunkol

For a 3D radar I'd use the mathematical distance-dot-line (Abstand Punkt-Gerade) to get the "x-y distance" of the targets relative to the direction of view.


@mpdeveloper_A

Is a skymap as static as model sphere?
At least it is square but however, I don't have a pic with such a huge size a I faked it with the tiled space sphere.


@mk_1

I used the normalmapping shader from the wiki.


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Page 4 of 5 1 2 3 4 5

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1