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Re: use a second uv-set on your models [Re: Samb] #131504
05/31/07 10:09
05/31/07 10:09
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
20€

Re: use a second uv-set on your models [Re: ventilator] #131505
05/31/07 21:02
05/31/07 21:02
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
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Samb  Offline
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Joined: Nov 2000
Posts: 1,534
hamburg
thats.. not cheap

Re: use a second uv-set on your models [Re: Samb] #131506
05/31/07 21:31
05/31/07 21:31
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
it's... the result of my market research. if the price were much lower it will never compensate the time i have invested in it but of course everyone has to decide himself if it is worth it...

Re: use a second uv-set on your models [Re: ventilator] #131507
05/31/07 22:08
05/31/07 22:08
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
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Joined: Nov 2003
Posts: 1,659
San Francisco
20 is super cheap!!!!!!!!!!

Re: use a second uv-set on your models [Re: ventilator] #131508
06/01/07 01:48
06/01/07 01:48
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Yeah, 20 Euros is a steal. I hope everyone looks into this; it works great.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: use a second uv-set on your models [Re: William] #131509
06/02/07 14:56
06/02/07 14:56
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
User
DavidLancaster  Offline
User

Joined: Nov 2004
Posts: 862
Australia
Two things always bugged me with 3DGS and kept me looking elsewhere, performance and lack of mesh lightmapping.

Performance gets better with LOD, in comparison to other engines I've used, they do alot better on the performance side but lack 3DGS' "easy to script and put together a game" feature. Unless you want to fork out the $$$ for a really expensive engine which would beat all 3DGS' features...

A6's bsp has slow rendering, is hard to work with and very tedious to texture. Throwing together mesh levels and uv mapping them is so EASY. to be able to throw my level into giles and export its smooth lightmapping into 3DGS...Now I feel like I could make Twilight Princess in 3DGS...that's a nice feeling. *thinks of creating a TP level in 3DGS* *good feelings*

Ventilator has done something no one else has easily done, WED is supposedly going to have stable lightmapping, with WED lights affecting mesh surfaces. However unless this feature is implemented and robust with no bugs...I'm much more inclined to use a plugin like ventilators which is very stable, works with no strings attached.

So far, from what I understand, this is the only way to get lightmapped meshes into 3DGS (that isn't baked and we all know baking isn't great). This is the first of it's kinda, been desired and needed for years.

What Ventilator has done for the 3DGS community through this plugin, I am very grateful for. $20 is very cheap. I really believe this plugin deserves alot of PR, it completes 3DGS for me.

Re: use a second uv-set on your models [Re: DavidLancaster] #131510
06/03/07 13:02
06/03/07 13:02
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
thanks for your comments!

two screenshots of a gile[s] example model running in a6:







(provided by zapan)

Re: use a second uv-set on your models [Re: ventilator] #131511
06/03/07 13:28
06/03/07 13:28
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
Serious User
ulf  Offline
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Joined: Aug 2005
Posts: 1,012
germany, dresden
good work ventilator! ill add this to my blog soon and use some of your pictures if its okay. have you thought about adding a little tutorial or setting up a small site for this tool yet?

Re: use a second uv-set on your models [Re: ulf] #131512
06/03/07 13:49
06/03/07 13:49
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
sure, you can use the pictures!

i think everything about how to use the plugin itself is covered in the examples.wdl already? do you mean a light map creation tutorial? i will think about that but for baking light maps i only used modo so far and i don't think there are many modo users here. maybe i will look how baking works in blender.

Re: use a second uv-set on your models [Re: ventilator] #131513
06/03/07 17:22
06/03/07 17:22
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
Those screenshots look fantastic!!!!!!!!!!!!!!!! Vent you deserve one of those crazy football victory things where a cheering crowd lifts you up and people are drinking beer from trophies and every thing

=)

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