how dynamic lighting gets mixed in depends on the material. i think my example material works exactly like the standard material that gets used for blocks. first the dynamic vertex lighting gets added to the light map and the result gets multiplied with the texture.
Re: use a second uv-set on your models
[Re: ventilator]
#131497 05/27/0717:4505/27/0717:45
Is there amn option to not use A6's lighting at all? I would create my lightmaps in Max or Gile(s) and import them into A6... just as an option, there are allot of reasons to use both..characters..
I know I could look into this myself just wanted to see if you knew off the top of your head. Can 3DGS dynamic lights affect either the mesh or lightmapped model?
Why did I ask that when two posts above someone just asked the same question?
Thanks again Ventilator! This tool is going to help me out so much. Did you think of posting this in user contributions? It's a tool I thought would get more PR and would probably be seen more there...