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Re: Version 7.03 public beta [Re: Tempelbauer] #131768
05/26/07 06:52
05/26/07 06:52
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline
Serious User
PrenceOfDarkness  Offline
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Joined: Aug 2004
Posts: 1,305
New York
What are the changes in 7.03? Has multiplayer finally been activated?


"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
Re: Version 7.03 public beta [Re: Tempelbauer] #131769
05/26/07 07:17
05/26/07 07:17
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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Frederick_Lim  Offline
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Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
If not using lite-C and ABT, A7 look really like A6, a screen shot cannot tell what different inside. I have A7 Prerelease but I'm still using A6, because:

1. I don't use ABT yet, the map compiler go crazy with my PC.
2. I can't use mtlFX template with lite-C (I hope A7 official release support this).
3. I don't have 3D modeling package support FBX.
4. I am a newbie

Re: Version 7.03 public beta [Re: Frederick_Lim] #131770
05/26/07 14:32
05/26/07 14:32
Joined: May 2007
Posts: 19
Z
Zalon Offline
Newbie
Zalon  Offline
Newbie
Z

Joined: May 2007
Posts: 19
I only played around with the script-editor yet, but here are some things I experienced, although not everything might be a "bug"

1.) When running in debug mode (the red icon) and windowed mode, after clicking from the game to the editor (to bring it back on top, for example to controll some vars or after having set some debug-stops), I am not able to move the ingame-mouse at the next run. This happend to me both with my own script and the one from the tutorial (workshop 6). The only way to move the ingame-mouse is to restart the editor.

2.) Every one in a while, about one every five debug-runs, F5 will not do anything. I cannot reproduce that error, sometimes it occurs, sometime it doesn't.

3.) Some errors in the "command help"-files, the small window at the bottom of the editor. The one I can remember: On the page for "button", there's a link to winstart, but that will lead me back to the top of the "button"-page.

4.) Some keywords, like "OVERLAY" are marked in another colour, but e.g. "VISIBLE" is not. (Not really a bug and I might adjust it myself, only mentioned for consistency)

That's it by now..

Re: Version 7.03 public beta [Re: Frederick_Lim] #131771
05/26/07 15:19
05/26/07 15:19
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Quote:

If not using lite-C and ABT, A7 look really like A6, a screen shot cannot tell what different inside. I have A7 Prerelease but I'm still using A6, because:

1. I don't use ABT yet, the map compiler go crazy with my PC.
2. I can't use mtlFX template with lite-C (I hope A7 official release support this).
3. I don't have 3D modeling package support FBX.
4. I am a newbie




It also features a new renderer and is faster than A6. The pro version's BSP will also support concave geometry. I'm not sure if this is going to be supported immediately or will come later, but it has been announced. Anything with A7 next to it on the beta page is an A7 feature, and I'm betting it's safe to assume most forecast features will eventually make it into it (some might make it into A6 but then that means they're in A7 by default).

@Frederick_Lim and all other A7 users: The free Wings3D features FBX export and import, so you could use that if you needed a modeler. The cheap ($20 US) fragMotion will also feature FBX export soon, so there's the answer for rigging and animation. The developer of that program is aware that A7's MED will import it and considers FBX implementation into fragMotion a high priority. Also, Milkshape features FBX export, but I don't know if that horror show has all the bells and whistles of fragMotion.

http://www.wings3d.com/
http://www.fragmosoft.com/


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Version 7.03 public beta [Re: Orange Brat] #131772
05/26/07 18:28
05/26/07 18:28
Joined: Jan 2007
Posts: 67
Deutschland
chris0101 Offline
Junior Member
chris0101  Offline
Junior Member

Joined: Jan 2007
Posts: 67
Deutschland
ein freund meinte das zu mir:


wenn du die wmp datei mit a7 öffnest dann kannst du sie im a6 nicht mehr brauchen!!


stimmt das?

Re: Version 7.03 public beta [Re: chris0101] #131773
05/26/07 19:19
05/26/07 19:19

A
Anonymous
Unregistered
Anonymous
Unregistered
A



also bei mir geht das,ich hab meine wmp datei in A7 und A6 geöffnet und ich hatte keine probleme

Re: Version 7.03 public beta [Re: chris0101] #131774
05/27/07 19:13
05/27/07 19:13
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Quote:

wenn du die wmp datei mit a7 öffnest dann kannst du sie im a6 nicht mehr brauchen!!




Jein. WED speichert nun die WMP Dateien standardmäßig als binary files ab und nicht als ASCII files. Das heißt: wenn du eine binary WMP mit einer WED version lädst, die keine binary WMP untertsützt, dann geht das eben nicht.

Re: Version 7.03 public beta [Re: HeelX] #131775
05/27/07 19:55
05/27/07 19:55
Joined: May 2007
Posts: 19
Z
Zalon Offline
Newbie
Zalon  Offline
Newbie
Z

Joined: May 2007
Posts: 19
Another one, although it's not a bug but a "missing feature" (at least in my eyes):
I use these buttons to the left (appearing after declaration of functions) to hide some lines of code. After saving and reopening a script, the hidden lines will be displayed again i.e. the information will not be saved. That's quite annoying as the code is already covering several pages...

EDIT:

I just found another "bug". Sometimes, on a irregular basis, toggling breakpoints will crash the editor. Again I experienced this with my own code and with some of the tutorials.

Last edited by Zalon; 05/28/07 11:12.
Re: Version 7.03 public beta [Re: Zalon] #131776
06/02/07 17:05
06/02/07 17:05
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline
Serious User
PrenceOfDarkness  Offline
Serious User

Joined: Aug 2004
Posts: 1,305
New York
Has multiplayer yet been activated?


"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
Re: Version 7.03 public beta [Re: Tempelbauer] #131777
06/03/07 19:46
06/03/07 19:46
Joined: May 2005
Posts: 30
Australia
M
majikstan27 Offline
Newbie
majikstan27  Offline
Newbie
M

Joined: May 2005
Posts: 30
Australia
I'm wondering with this new windows vista and there new dirext x version 10 being exclusive to vista, as game studio is written for direct x.
Will the new a7 be still capatible with direct x 9 such as for xp users or wil you be required to get vista which would mean that a new computer would also be the case.
I have heard that the new direct x was only made for vista and not availible to xp etc.

I still have a5 and was wondering if I may be still able to get a7 once it comes out, I have been waiting for a7 but with vista nd the next direct x it looks like I will not be able to continue game studio :-(
Please let me know as soon as possible thanks.

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