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Re: Version 7.03 public beta
[Re: Frits]
#131811
06/13/07 09:48
06/13/07 09:48
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Joined: Mar 2006
Posts: 724 the Netherlands
Frits
User
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User
Joined: Mar 2006
Posts: 724
the Netherlands
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I copied a level, designed in A6, to A7, build it, but it won't show up in fullscreen and video_mode=8. In my script there are the two variables that should take care of that; var video_mode=8; var video_screen=1; (for the moment I still using c-script, later I will change this to Lite-C) I only can change the videomode with F5 (toggles between 6 and 7) and change the videoscreen with Alt-Enter. Is this some kind of bug or am I doing something wrong? It all worked fine with A6.
I like to keep scripting simple, life is hard enough as it is. Regards, Frits
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Re: Version 7.03 public beta
[Re: Frits]
#131812
06/13/07 09:54
06/13/07 09:54
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Joined: Mar 2006
Posts: 724 the Netherlands
Frits
User
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User
Joined: Mar 2006
Posts: 724
the Netherlands
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When I had copied a level (designed in A6) to A7 some of my geometry has rotated 90 degrees. When I rotate it to its normal position, build the level, then these items are rotated 90 degrees in the game? What can I do about that?
I like to keep scripting simple, life is hard enough as it is. Regards, Frits
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Re: Version 7.03 public beta
[Re: Frits]
#131813
06/13/07 11:03
06/13/07 11:03
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Joined: Apr 2007
Posts: 582 Germany
Poison
User
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User
Joined: Apr 2007
Posts: 582
Germany
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This is a bug jcl says in the next update of A7 it should be debugt
Everything is possible, just Do it!
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Re: Version 7.03 public beta
[Re: Poison]
#131814
06/13/07 12:19
06/13/07 12:19
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Joined: Mar 2006
Posts: 724 the Netherlands
Frits
User
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User
Joined: Mar 2006
Posts: 724
the Netherlands
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Wich one is the bug, screen isue or rotate isue?
I like to keep scripting simple, life is hard enough as it is. Regards, Frits
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Re: Version 7.03 public beta
[Re: old_bill]
#131816
06/13/07 13:11
06/13/07 13:11
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Joined: Jan 2007
Posts: 295 Portugal
Sam_Be
Member
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Member
Joined: Jan 2007
Posts: 295
Portugal
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hi ih have an other but. when i want to compile a level and there are some errors which are not critical the comiler stays in place and dont work forward. in a6 i can compile the level. sam
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