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Re: realtime cubemap
[Re: Chris3D]
#132117
06/02/07 18:25
06/02/07 18:25
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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it's called environment mapping, it's where a object reflects everything in the level, it's not really next gen stuff, it's been with DX9 for a while, although not much of it has been implemented, because it requires a good video card when used in a bigger world, with entities, the more entities the more processing power needed
- aka Manslayer101
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Re: realtime cubemap
[Re: mpdeveloper_B]
#132118
06/02/07 23:28
06/02/07 23:28
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
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Member
Joined: Sep 2003
Posts: 271
Germany
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But it is a new feature for people who have the com. version of A6/A7 and couldn't use "render to texture"... do you have any evidence, that the performance of this technique is affected by the amount of entities? Greetings Chris 
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Re: realtime cubemap
[Re: Slin]
#132121
06/05/07 04:31
06/05/07 04:31
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Quote:
it's called environment mapping
non-realtime cubemaps have always been called environment maps.
these look really good 
julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: realtime cubemap
[Re: JibbSmart]
#132122
06/05/07 10:22
06/05/07 10:22
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
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Member
Joined: Sep 2003
Posts: 271
Germany
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I want to make it available for purchasing, together with my Realtime Animation Studio (Screenshot). More Information, Videos & Demo(s) coming soon... (It will cost around 20-30 Euro/Dollar) CU 
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