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AckNote
#132252
05/27/07 02:09
05/27/07 02:09
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Joined: Mar 2007
Posts: 677 0x00000USA
MrCode
OP
User
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OP
User
Joined: Mar 2007
Posts: 677
0x00000USA
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Hi, all. I did this as a unique way to use Gamestudio. This is version 1.1, so you can't do too much w/ it yet. However, in later verisons, the missing features will either be changed or implemented as their original name suggests. Here's some screenies to show how the program looks (the GUI is very Mac-like): Typing something in:  Editing GUI options:  Changing text color:  Viewing "About" window:  here's the download: AckNote v1.1Unzip the files anywhere you like, they are already in a folder called acknote.cd, so there will be no need to create a new folder especially for it. Post your opinions, good and bad (although it would be nice to hear good, it took me soooo long to get version 1.0 done!  ) EDIT: On a side note, this is probably one of the most complex 2D projects ever. Tell me if I'm wrong, though, I don't wanna be hogging someone else's fame... 
Last edited by MrCode; 05/27/07 02:13.
void main()
{
cout << "I am MrCode,";
cout << "hear me roar!";
system("PAUSE");
}
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Re: AckNote
[Re: MrCode]
#132253
05/27/07 04:21
05/27/07 04:21
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Joined: Mar 2007
Posts: 677 0x00000USA
MrCode
OP
User
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OP
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Joined: Mar 2007
Posts: 677
0x00000USA
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void main()
{
cout << "I am MrCode,";
cout << "hear me roar!";
system("PAUSE");
}
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Re: AckNote
[Re: MrCode]
#132254
05/27/07 05:23
05/27/07 05:23
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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Sorry that I didnīt replied quicker but I was asleep  I must be on the other side of this planet. I tested it and itīs indeed very pretty. But first some flaws: - "options" should have the same pixel size like the other words - the drop down menus donīt close after I click outside of them (or click another drop down menu) - many messages are almost impossible to read The rest is very well done. Maybe a 3D shooter as background would be funny. You now, I am typing and typing then getting bored and start to play  Or some 3D effects at all would be cool. Very good work with some little flaws.
:L
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Re: AckNote
[Re: EX Citer]
#132255
05/27/07 05:41
05/27/07 05:41
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Joined: Mar 2007
Posts: 677 0x00000USA
MrCode
OP
User
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OP
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Joined: Mar 2007
Posts: 677
0x00000USA
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Thanks for your reply, I know that some of the artwork has flaws, but I don't have much in the way of image programs (or skills,  ). One of the planned features is "3D Text", which would require models, but that probably won't come until v5.0!  btw, you have to click the menu button again to close it...
Last edited by MrCode; 05/27/07 05:44.
void main()
{
cout << "I am MrCode,";
cout << "hear me roar!";
system("PAUSE");
}
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Re: AckNote
[Re: MrCode]
#132257
05/27/07 07:06
05/27/07 07:06
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Joined: Feb 2005
Posts: 3,687 Hessen, Germany
Tempelbauer
Expert
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Expert
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
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a nice idea  you are the first i think who done it but what i miss is a linebreak  with inkey its not really easy to do... and the buttons functions should be diabled, so that the user can just call 1 dropdown menu. if i click on evry button i get a wired menu 
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Re: AckNote
[Re: MrCode]
#132259
05/27/07 20:24
05/27/07 20:24
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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why don't us just strcat the "\n" into the code..
if(key_enter == on) { lines++; strcat(curVisString, "\n"); }
"Yesterday was once today's tomorrow."
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Re: AckNote
[Re: Inestical]
#132260
05/27/07 23:17
05/27/07 23:17
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Joined: Mar 2007
Posts: 677 0x00000USA
MrCode
OP
User
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OP
User
Joined: Mar 2007
Posts: 677
0x00000USA
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ok, I tried this: Code:
function text_input() { test_color.visible= on; inkey(new_line); if(key_ctrl== on) { str_cat(new_line,"\n"); } }
Enter aborts inkey, so your code wouldn't work. but it still doesn't work! I don't get it! Also: Re: Quote:
the buttons functions should be diabled, so that the user can just call 1 dropdown menu.
This is theoretically possible, but the mechanics might make it do wierd things.
How AckNote's dropdown menus work (or any dropdown menu for that matter):
If you click on the menu button, one menu (the menu panel associated with that button) drops down. If you click on it again, the menu rolls up.
Theoretically, one could do this (in C-Script pseudo-code):
Code:
if(menu1.visible== on) || (menu2.visible== on) || (menu3.visible== on) || (menu4.visible== on) { roll up menu1 or menu2 or menu3 or menu4, depending on which ones are out... }
but I don't quite know how I would work that out in real C-Script.
Last edited by MrCode; 05/27/07 23:32.
void main()
{
cout << "I am MrCode,";
cout << "hear me roar!";
system("PAUSE");
}
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Re: AckNote
[Re: MrCode]
#132261
05/28/07 04:01
05/28/07 04:01
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Joined: Mar 2007
Posts: 677 0x00000USA
MrCode
OP
User
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OP
User
Joined: Mar 2007
Posts: 677
0x00000USA
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Anyone have any suggestions? I would really like to know this, as I want to start getting going with v1.2 (which you will be able to save notes with, finally  ) I would also like to know how to get the multiple-line thing going so that you can write more than just a few short sentences (146 characters in all fonts).
void main()
{
cout << "I am MrCode,";
cout << "hear me roar!";
system("PAUSE");
}
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