The manual says: "Mesh deformation is not automatically saved by game_save(). If this is desired, store the mesh coordinates in an array. "
What if I want to just save the new version of the mesh over the old file? is this possible?
I'm implementing my own terrain system with LOD, and I want to deform meshes and then save them so I don't have to displace them each time the app is run.. only when i want to update the heightmap.