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Portal Madness... WIP #132500
05/28/07 17:38
05/28/07 17:38
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
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xXxGuitar511  Offline OP
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Joined: Mar 2006
Posts: 2,503
SC, United States
Here's a quick vid of my new portal system. I've gotten much further in progress (a character, bullets, and physics entities that move through the portals). I wanted to post this first, and get some feedback, then when I fix a few bugs in the current version, I'll release more info.

The plan is to create an online multiplayer game with this portal-tech. It will be a futuristic FPS. I plan on adding some new efefcts to (normal mapping, (realtime) environment mapping, physics, etc)...


Give me your souls! ...eh'erm, I mean opinions...


xXxGuitar511
- Programmer
Re: Portal Madness... WIP [Re: xXxGuitar511] #132501
05/28/07 17:41
05/28/07 17:41
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
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Michael_Schwarz  Offline
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Posts: 7,439
Red Dwarf
yeah... would be nice to actually give us tghe link to the video - im not good in guessing


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Portal Madness... WIP [Re: xXxGuitar511] #132502
05/28/07 17:42
05/28/07 17:42
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
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Rhuarc  Offline
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Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
I think you forgot the video link in your post


I no longer post on these forums, keep in touch with me via:
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My MSDN blog
Re: Portal Madness... WIP [Re: Rhuarc] #132503
05/28/07 17:53
05/28/07 17:53
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quote:

I think you forgot the video link in your post




Confirmed

Cheers

Frazzle


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Re: Portal Madness... WIP [Re: frazzle] #132504
05/28/07 19:03
05/28/07 19:03
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
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xXxGuitar511  Offline OP
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Joined: Mar 2006
Posts: 2,503
SC, United States
lol, yeah...

Portal Madness (YouTube)

I actually do that alot, lol. I did it with my normal ampping shader too (I think).


xXxGuitar511
- Programmer
Re: Portal Madness... WIP [Re: xXxGuitar511] #132505
05/28/07 20:10
05/28/07 20:10
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Posts: 2,640
Earth
kinda long, the movie... but you'Re right. it sure is MAD!

how come you can't see the next view? Like... when you see a portal through a portal, you don't see anything there


~"I never let school interfere with my education"~
-Mark Twain
Re: Portal Madness... WIP [Re: Germanunkol] #132506
05/28/07 20:27
05/28/07 20:27
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
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xXxGuitar511  Offline OP
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Joined: Mar 2006
Posts: 2,503
SC, United States
Because the angles won't be calculated properly. And because of the rendering system. Computers draw frames, the continuation of light isn't really possible...


xXxGuitar511
- Programmer
Re: Portal Madness... WIP [Re: xXxGuitar511] #132507
05/29/07 07:09
05/29/07 07:09
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

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Joined: Apr 2005
Posts: 2,332
Germany, BaWü
Wow my eye gone wild


Visit:
schwenkschuster-design.de
Re: Portal Madness... WIP [Re: aztec] #132508
05/29/07 07:36
05/29/07 07:36
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Posts: 4,875
simply brilliant. can you send objects through the portals already?

PS: the portal-in-portal-problem is known by all portal games and is the same as the mirror-facing-a-mirror (infinite reflection) problem which can be truly solved only by a raytracer.



Re: Portal Madness... WIP [Re: broozar] #132509
05/29/07 10:54
05/29/07 10:54
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Nice work guitar, you're really going great on this portal item !!
If you now even succeed in making objects going through portals, then you're not far behind the 'real protal idea'
Can't wait to see a potential demo from this

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
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