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code problem! #13262
08/16/03 06:28
08/16/03 06:28

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Anonymous OP
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hallo,
ich benutze ein code aus dem aum wo das spiel "skinc" ist und wollte es erweitern... doch was muss ich da zu dem code noch dazuschreiben damit er dann nicht die engine beendet sondern level2 läd und eine durchsichtige bmp in der mitte anzeigt??? sterne gibts immer...
danke
code:
  
action flag
{
my.passable = on;
while (player == null) {wait (1);}
while (vec_dist (my.x, player.x) > 50) {wait (1);}
player.light = on;
player.lightred = 250;
player.lightrange = 100;
sleep (3); // wait for 3 seconds
exit; // shut down the engine
}



Re: code problem! #13263
08/16/03 07:05
08/16/03 07:05

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ok also das laden des nechstn levels habe ich selber gelöst:

code:
  load_level <skinc2.wmb>; 

[Big Grin]
und wie mache ich das mit dem bild was eine zeitlang angezeigt werden soll?

Re: code problem! #13264
08/16/03 09:55
08/16/03 09:55

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plz help!!! [Frown] [Frown]

Re: code problem! #13265
08/16/03 13:08
08/16/03 13:08

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also ist den keiner online? ich hab die ganze nach an dem game gearbeitet... kann mir denn keiner helfen? [Frown] [Confused]

Re: code problem! #13266
08/16/03 15:38
08/16/03 15:38

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Vielleicht klappt's ja.

String Level2, <Level2.wmb>
BMap Next = <Level1.bmp>;

Panel Nxt_Lvl {
BMap = Next;
Layer = 100;
Flags = Refresh, Transparent;
}

action flag
{
my.passable = on;
while (player == null) {wait (1);}
while (vec_dist (my.x, player.x) > 50) {wait (1);}
player.light = on;
player.lightred = 250;
player.lightrange = 100;
sleep (3); // wait for 3 seconds
Nxt_Lvl.Visible = On;
Nxt_Lvl.Pos_X = (Screen_Size.X -BMap_Width (Next)) /2;
Nxt_Lvl.Pos_Y = (Screen_Size.Y -BMap_Width (Next)) /2;
Level_Load (Level2);
Wait(1);
Nxt_Lvl.Visible = Off;
}

Re: code problem! #13267
08/16/03 16:03
08/16/03 16:03
Joined: Mar 2002
Posts: 1,774
Magdeburg
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FlorianP Offline
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FlorianP  Offline
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Joined: Mar 2002
Posts: 1,774
Magdeburg
@cs: Dein Script ist leider etwas fehlerhaft...ich berichtige es mal

String level2_str = "level2.wmb";
Bmap next_level_bmap = "nl.bmp";

panel next_level {
bmap = next_level_bmap
layer = 11;
flags refresh,transparent;
}

action flag {
my.passable = on;
while (player == null) {wait (1);}
while (vec_dist (my.x, player.x) > 50) {wait(1);}
player.light = on;
player.lightred = 250;
player.lightrange = 100;
next_level.pos_x = (screensize.x + bmap_height(next_level_bmap)/2;
next_level.pos_x = (screensize.y + bmap_width(next_level_bmap)/2;
Next_Level.Visible = On;
sleep (3); // wait for 3 seconds
Level_Load (Level2_str);
Wait(1);
Next_Level.Visible = Off;
}

Erzeugt ein "mittiges" transparentes Panel über dem Bildschirm...Sterne ???


I <3 LINQ
Re: code problem! #13268
08/16/03 16:21
08/16/03 16:21

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Mächtiges EDIT: Langsam hast du zu viel editiert, in diesem Post gibt's eigentlich nix Wichtiges mehr zu sagen.

Re: code problem! #13269
08/16/03 17:22
08/16/03 17:22

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quote:
Originally posted by Florian P:
@cs: Dein Script ist leider etwas fehlerhaft...ich berichtige es mal

String level2_str = "level2.wmb";
Bmap next_level_bmap = "nl.bmp";

panel next_level {
bmap = next_level_bmap
layer = 11;
flags refresh,transparent;
}

action flag {
my.passable = on;
while (player == null) {wait (1);}
while (vec_dist (my.x, player.x) > 50) {wait(1);}
player.light = on;
player.lightred = 250;
player.lightrange = 100;
next_level.pos_x = (screensize.x + bmap_height(next_level_bmap)/2;
next_level.pos_x = (screensize.y + bmap_width(next_level_bmap)/2;
Next_Level.Visible = On;
sleep (3); // wait for 3 seconds
Level_Load (Level2_str);
Wait(1);
Next_Level.Visible = Off;
}

Erzeugt ein "mittiges" transparentes Panel über dem Bildschirm...Sterne ???

ne sorry gibts fehler:
bmap=next_level_bmap^layer = 11;>
too much/less parameters layer
<^}>syntax error next_level
<^next_level.pos...
parameter unknown screensize keyword
und noch mal fast der gleiche fehler...
bekommst 5 sterne wenn du die fehler beheben kannst
danke

Re: code problem! #13270
08/16/03 18:56
08/16/03 18:56
Joined: Mar 2002
Posts: 1,774
Magdeburg
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FlorianP Offline
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Joined: Mar 2002
Posts: 1,774
Magdeburg
quote:
Originally posted by Christopher Summer 1:
Mächtiges EDIT: Langsam hast du zu viel editiert, in diesem Post gibt's eigentlich nix Wichtiges mehr zu sagen.

WAS ???? [Confused]

beim ersten fehler fehlt nur ein semikolon:
bmap = next_level_bmap;

...die anderen müssten dann von alleine verschwinden

mfg
Florian


I <3 LINQ
Re: code problem! #13271
08/16/03 18:58
08/16/03 18:58

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ne die 2 sind noch da:
<^next_level.pos...
parameter unknown screensize keyword
und noch mal fast der gleiche fehler...

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