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Re: Any Old Timers Still Around? [Re: D3D] #132942
06/10/07 07:13
06/10/07 07:13
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
...Been around since the "fall of A5", but nobody knew me until recently. Looking forward to seeing your work Keebo, welcome back!


xXxGuitar511
- Programmer
Re: Any Old Timers Still Around? [Re: xXxGuitar511] #132943
06/11/07 18:46
06/11/07 18:46
Joined: Jun 2002
Posts: 3,682
Coppell, Texas
Ran Man Offline
Expert
Ran Man  Offline
Expert

Joined: Jun 2002
Posts: 3,682
Coppell, Texas
I remember you from years ago.

I've been here since 2002, when there was no A6.

My current game project uses modified A5 player movement templates.

It is A5, but on the A6 engine with shaders. HAHA


The problem is that Conitec keeps inventing new stuff, and then we have to re-learn it all again. What a waste of time, sheesh.

These days, we are expected to learn A6 GUI garbage and then make a game that looks "Conitec Style" like everyone elses looks. I don't like it.

Last edited by Ran Man; 06/11/07 18:48.

Cougar Interactive

www.zoorace.com
Re: Any Old Timers Still Around? [Re: Ran Man] #132944
06/14/07 01:39
06/14/07 01:39
Joined: Jul 2004
Posts: 21
K
Keebo Offline OP
Newbie
Keebo  Offline OP
Newbie
K

Joined: Jul 2004
Posts: 21
It has been a while. My progress with the new code is showing that very well . I have a ton of old A5 test levels that I was trying to modify but have since ditched that idea.

I am looking through the new-to-me A6 templates and doing the trial and error thing. Mostly error . But it is still fun learning.

Good to see you guys again and thanks for the welcomes.

Re: Any Old Timers Still Around? [Re: Keebo] #132945
06/14/07 09:59
06/14/07 09:59
Joined: Mar 2006
Posts: 3,537
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,537
WA, Australia
i've been here since A5 too (2002-ish) i was originally probably "smartjibb" or "jibb smart" but when the forum got a major overhaul some of the accounts were lost. i lost another account halfway when i couldn't find the password to the email address it was associated with. anyway, i'm here now

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Any Old Timers Still Around? [Re: JibbSmart] #132946
06/14/07 16:41
06/14/07 16:41
Joined: Jun 2002
Posts: 1
oklahoma
W
Wes Offline
Guest
Wes  Offline
Guest
W

Joined: Jun 2002
Posts: 1
oklahoma
I been around since A5 back to see what a7 offers and excited to see lite-c

Re: Any Old Timers Still Around? [Re: Wes] #132947
06/30/07 18:53
06/30/07 18:53
Joined: Sep 2003
Posts: 733
Whitefish, Montana
JazzDude Offline
User
JazzDude  Offline
User

Joined: Sep 2003
Posts: 733
Whitefish, Montana
I've been around for about five years but left for a year or so and lost my account
when some sarcastic users started polluting the mix with personal innuendos.
When they disappeared I came back. It's once again the best of forums!

Welcome back.

Re: Any Old Timers Still Around? [Re: Keebo] #132948
07/02/07 01:27
07/02/07 01:27
Joined: Aug 2003
Posts: 154
New Zealand
ShadowFire Offline
Member
ShadowFire  Offline
Member

Joined: Aug 2003
Posts: 154
New Zealand
I'm also still around. Have not been active on this forum for quite some time but 3DGS User's Voice is still standing.

Cheers
Shad



3DGS User's Voice

Together, we can make it better.
Re: Any Old Timers Still Around? [Re: ShadowFire] #132949
07/03/07 15:49
07/03/07 15:49
Joined: Oct 2003
Posts: 816
2221'24"N 11407'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 816
2221'24"N 11407'30"E
I am around 3DGS 4 years ago but more active recently. I bought an A5 Com and soon I bought an A5 Pro license from someone but very bad timing, 3 or 4 months later A6 released. I am so upset and haven't create anything with A5. I want A6 but can't afford to buy the upgrade "again". So I look around other engines, and of course spend(waste) a lot of money in licensing, I look more like a game engine collector.

I lost motivation on game creation and spend all my spare time on other hobbies, including learned J2ME and created a small mobile game.

So When A7 announced I can't wait to upgrade, and I think it is a perfect timing. Now I can transform my idea into reality.

Re: Any Old Timers Still Around? [Re: D3D] #132950
07/12/07 09:52
07/12/07 09:52
Joined: Aug 2003
Posts: 105
Burgess Hill, United Kingdom
EdP Offline
Member
EdP  Offline
Member

Joined: Aug 2003
Posts: 105
Burgess Hill, United Kingdom
Hi there! Good to hear from you all. I joined the A5 bandwagon in 2000, but I'm afraid I drifted away for a while due to pressures from other projects.

Bit of a downer to see Keebo ranked as a Newbie, but I remember there were problems in migrating rankings when the forum changed - shows how long its been since Keebo posted!

A7 tempted me back, and boy does it look good! Some of my old projects (1000 multi-poly tree entities) really stretched the earlier versions to the point where I started just treated GameStudio as a prototyping tool. But now those old out-doors programs really fly.

Big thank you to JCL and the developers for keeping the code reasonably compatible between versions.

I have lots of ideas on how I'd love to use all the facilities of the new version, but I need to find out how to work 48 hours/day first!

v A7 Commercial


Ed
Re: Any Old Timers Still Around? [Re: EdP] #132951
07/13/07 01:55
07/13/07 01:55
Joined: Jul 2004
Posts: 21
K
Keebo Offline OP
Newbie
Keebo  Offline OP
Newbie
K

Joined: Jul 2004
Posts: 21
I hear ya about the time restraints. I haven't been able to spend as much time as I would like with the upgrade. When I finally get some ideas to try I find myself bogging down on how to implement them with the newer c-script. I get frustrated with my own incompetence and leave the project for another time.

It is good to see the forum so active with very helpful members. I spend more time copying and pasting tips and scripts than I do trying them out. But I will eventually get back to it.

Good to see you old timers still around.

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