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game design first #133069
06/01/07 18:21
06/01/07 18:21
Joined: Jun 2007
Posts: 1
T
thecorpament Offline OP
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thecorpament  Offline OP
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Joined: Jun 2007
Posts: 1
To be successful in game development, it’s important to map out exactly where you want to go and what you want to do. There seems to be a lot of design-related posts in here, so I would say everyone should give Video Game Design Pro a shot. It’s a design documentation tool used to help guide users through the process of creating their designs. http://www.thecorpament.com/downloads.html

Re: game design first [Re: thecorpament] #133070
06/01/07 19:39
06/01/07 19:39
Joined: Mar 2003
Posts: 5,377
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fastlane69 Offline
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fastlane69  Offline
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Joined: Mar 2003
Posts: 5,377
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Interesting. Checking it out right now both as an academic teaching game design and a game designer making them.

Re: game design first [Re: fastlane69] #133071
06/02/07 01:15
06/02/07 01:15
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Posts: 4,305
Your website and information are quite confusing.

After looking at you page, and presentation
I am left with a lot of nice sounding terms, and adressed fears
about wrong game-design coordination,

but still dont know what your program actually does..

As far, as i can tell, this is some kind of interactive
documantation tool, with hyperlinks and so on.

Seriously, what is the point of this program?

Re: game design first [Re: Damocles] #133072
06/02/07 23:10
06/02/07 23:10
Joined: Mar 2003
Posts: 5,377
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fastlane69 Offline
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fastlane69  Offline
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Joined: Mar 2003
Posts: 5,377
USofA
I downloaded it. Here is my review:

If you have never heard of a GDD or TDD before, if UML and Timelines are a mystery to you, then this program will help you get grounded in these very important documents. It is a very nice comprehenisve tool that puts in one interface several of the different formats you will need to create this document. It has the different sections (gameplay, items, levels, bonuses, scoring, etc) of these documents and walks you through the process. This program would be great to teach people about how to create these documents. Each section has a basic description of the document and what goes in it, what questions to ask, etc. There are also several Wizards that help you create items, quests, weapons, etc. However, the wizard is very generic and little more than a "name, description, special effect" fill in the blank exercis.

As anything but completely new to game development, this tool however is worthless. After having created one GDD or TDD, successfully or not, you have for yourself a template on which to base your further docuements. Even a cursory search of the net yields several useful GDD and TDD templates already which you can use and that have about 80% of the coverage included in this package. It is a nice feature to have all this crossreferenced, but if you do you documents on a wiki or CVS, their searching is much more robust than this. It's also nice to have UML, Timelines, graphs but if you have Visio and Excel (or their OS equivalents), then not much new here. The point is that if you are a serious developer and have created these documents even once before (on your own, in school, or for work), there is nothing in here that we don't already have or don't need.

This would be an incredibly powerful tool to have in the game development classroom. However, if you've done a GDD or TDD once, then nothing here will be of any help to you now or later.
Final Conclusion: Great for absolute Newbies; Useless beyond.


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