Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (Ayumi), 662 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 6 of 9 1 2 3 4 5 6 7 8 9
Re: Do you remember Beyond Virtual (BV)? [Re: TheExpert] #133201
06/26/07 19:08
06/26/07 19:08
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Quote:

Perhaps in the last times , but it has been a big perdiod about two / three
years were me and others people we have been wiating and nothing has been done !
It can't take two years working full time to bring little features !





It was nowhere near two years, and they weren't working on little features. It takes time, and per Doug's post a few weeks ago, they rewrote the entire engine (or almost the entire engine), so most people were not or are still not aware that it's an entirely new engine. This wasn't announced, and we wouldn't even know it today if not for that post. This rewrite includes Lite-C, ABT, getting A7-ready, as well as rewriting the collision (which is the only major feature we knew was being worked on in that 12-14 month time). And, since when are things like a new language and ABT little features?

Anyway, it doesn't matter, now. Everything is back to normal.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Do you remember Beyond Virtual (BV)? [Re: Orange Brat] #133202
06/27/07 17:59
06/27/07 17:59
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
"It was nowhere near two years"

ahahahaha you wasn't here when me and others was crying of no updates ,
after the first shader feature release nothing have been done during two years (and i'm gentle caus it was lot more than two years) ,
nothing , no update.

Were was you ?????

And the update after this long period was only minor things and A7 wasn't real at all , development was far from beginning , A7 is really recent !

I'm one mind open in 3D engines, not fanatic , so i don't forget more than two years of no updates !!


But like i said , nowadays , any company that sleeps won't go very far and will
loose it's customers !

Re: Do you remember Beyond Virtual (BV)? [Re: TheExpert] #133203
06/28/07 00:02
06/28/07 00:02
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Quote:

you wasn't here when me and others was crying of no updates ,
after the first shader feature release nothing have been done during two years (and i'm gentle caus it was lot more than two years) ,
nothing , no update.

Were was you ?????




I was right here and have been since late 1999 or early 2000. It wasn't two years. In the past 18 months there have been approximately five public releases ranging from version 6.40 to 6.60 and all the variants in between (6.40.5, 6.50, etc). I can't remember but was the delay between 6.31 and 6.40? If so, then it was about 15 months (give or take). Of course, if you're talking about the time between "official" releases then maybe it was over two years, but I count public betas as official releases and that's what I'm using for my time line.

A7 isn't really recent, either. The first "official" mention of it on the news page was 6 months ago, and Conitec has been talking about it in often vague terms for months before this.

Why are we arguing about the history of Conitec releases?


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Do you remember Beyond Virtual (BV)? [Re: TheExpert] #133204
06/28/07 00:03
06/28/07 00:03
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

after the first shader feature release nothing have been done during two years




Nothing may have been released to the public for more than a year, but I can assure you lots got done (and very little sleep was had).

New core engine, Atari, Lite-C, non-BSP collision, etc. This didn't all get done in a couple of weeks after a long nap.

It's okay to criticize us for not releasing more frequent updates. But please don't pretend like you know what is going on on our side.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: Do you remember Beyond Virtual (BV)? [Re: Doug] #133205
06/28/07 17:27
06/28/07 17:27
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Doug :

Don't worry , other 3D engines have also put lot of time , even TV3D
users are waiting for more than 3 years for an official 6.5 version

And some engines have never tooked off like BlitzMax 3D that will never exist
and announced from some years on Blitz3D forums !

Or the cool Cypher engine that is no more maintained by it's author,
and no source / nothing for the users that have been using it from the beginning !


For 3DGS some things like shader editor announced from more one two year easily
etc ... if you would put the date of the announcement of a feature in the forecast page , everyone
would be surprised about the delay to deliver some things !

I recognize, things are going in the good direction and 3DGS future
is looking really bright indeed
(the most easy to use engine compared to others ,
improved workflow/tools and more power now)

Let's wait for A7 ready to buy (hope before christmas ) !!
I'm an engine collector , even if i had flamed 3DGS sometimes for
the just caus , i think i'll upgrade my version indeed

Re: Do you remember Beyond Virtual (BV)? [Re: TheExpert] #133206
06/29/07 11:00
06/29/07 11:00
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
@expert: the cipher source is still available (for those who bought it in time), but this engine is so poorly documented in comparison with 3dgs that it's really hard to get anything to work, besides it requires MSVC++ 6/7 and MAX 6, if you don't have them, you have the double way to go.

Re: Do you remember Beyond Virtual (BV)? [Re: broozar] #133207
07/06/07 21:03
07/06/07 21:03
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
Did anyone try the new GameCore ?
Price has been doubled , have bugs been halved ?

Re: Do you remember Beyond Virtual (BV)? [Re: AlbertoT] #133208
07/06/07 21:30
07/06/07 21:30
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
There is no new update announcement !
OR should we log directly into the download page for licensed people ?

For price , it is one year BV exist ,the price is doubled , i think to be equal to others indie engines prices.

But without new official update , all bugs problems , no screenshots progress ...
we don't know what is going on ??
Are they doing fake communication to make people continue to buy it and let the engine down later ? like cypher engine bad history ?
I think they pass lot more time on their game creation and things and only give some spare time for BV engine.

If i have an update to do , i'll do it for A7
A7 updates are now coming, new products like C-Lite have been done ,
well 3DGS is doing in the good bright direction

I don't like obscure and non communication from BV , it can hide something ?
(like letting the engine down at final )
BE aware BV people , don't buy / update too quickly (just my advice) !

Re: Do you remember Beyond Virtual (BV)? [Re: TheExpert] #133209
07/09/07 16:39
07/09/07 16:39
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
With all this engine-hopping of some ppl, don't forget to make games ...

Quote:


BE aware BV people , don't buy / update too quickly (just my advice) !




Why are you saying this? They're probably very very busy with their next update. Otherwise I'd expect an announcement really soon, also it doesn't make sense if they change the price when they're going to let BV rot in a corner. As far as I know they have enough customers to keep going...

Patience is a virtue TheExpert,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Do you remember Beyond Virtual (BV)? [Re: PHeMoX] #133210
07/09/07 19:41
07/09/07 19:41
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Ok you are perhaps right Phemox
I hope !!
Enought customers is not enought , any company goal
is grow the number of customers and keep the old ones buying an update !

I won't buy any updates until problems exporters resolved and shaders
present. anyway it's like 3DGS a fantastic easy engine.
I just hate the complicated matrix functions

why they don't have done like 3DGS simple easy to understand functions like :
pan , tilt , etc ... instead of awfull matrix functions i hate

Let's wait future things , i use 3DGS A6.60 commercial that i own and like a lot for the moment

A7 is not achieved enought , tools shaders etc ... not completed ,
not enought new things done , ready to use for me to update for now.

Page 6 of 9 1 2 3 4 5 6 7 8 9

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1