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Re: Do you remember Beyond Virtual (BV)? [Re: Machinery_Frank] #133221
08/21/07 11:17
08/21/07 11:17
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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No, I just wanted to let people know the site is back up again and BV still "lives".


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Do you remember Beyond Virtual (BV)? [Re: PHeMoX] #133222
08/21/07 11:26
08/21/07 11:26
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil

Re: Do you remember Beyond Virtual (BV)? [Re: PHeMoX] #133223
08/21/07 11:43
08/21/07 11:43
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

No, I just wanted to let people know the site is back up again and BV still "lives".




I visited it weekly. It has been online all the time.

The really news is the new alpha version. But I still did not found out what the new features and improvements are.


Models, Textures and Games from Dexsoft
Re: Do you remember Beyond Virtual (BV)? [Re: Machinery_Frank] #133224
08/21/07 11:48
08/21/07 11:48
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
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nuclear_winter  Offline
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N

Joined: Aug 2002
Posts: 906
the future
i cant open it now... Gekido mentioned something about hosting problems, lets hope its up again soon.
Is there something interesting in the new release?

thanks

Re: Do you remember Beyond Virtual (BV)? [Re: nuclear_winter] #133225
08/21/07 12:02
08/21/07 12:02
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Posts: 7,121
Potsdam, Brandenburg, Germany
ok, I found some release notes after installing the alpha version (happy to see cg shader support and optimizations):

Version: v1.5 - Aug 20, 2007
  • new dedicated AI library
    - new script classes provide steering & other low-level behaviors
  • Cg support
  • much optimizations
  • terrain / road performance improvements
    - fixes for road lighting (road pieces are broken into multiple sub-objects now
    instead of being a single mesh)
  • many, many other bug fixes
  • object depth fading for LOD



Models, Textures and Games from Dexsoft
Re: Do you remember Beyond Virtual (BV)? [Re: Machinery_Frank] #133226
08/21/07 12:26
08/21/07 12:26
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
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nuclear_winter  Offline
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Posts: 906
the future
sounds great!

Thanks Frank

Re: Do you remember Beyond Virtual (BV)? [Re: Machinery_Frank] #133227
08/21/07 12:57
08/21/07 12:57
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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Posts: 652
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Quote:

BStudio: Phemox just made a short comment that is too short to understand it correctly.

He probably wanted to tell you that there is a new alpha version of BV available:
http://www.beyondvirtual.com/smf/index.php/board,8.0.html



Yeah I knew that, I was just making a comment about their site but maybe that was a bad idea


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Do you remember Beyond Virtual (BV)? [Re: bstudio] #133228
08/21/07 14:45
08/21/07 14:45
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I agree with you bstudio. Their site is not the best one. The design does not fit to the engine and they did choose the worst screenshots for the mainpage.

But nevertheless I am interested how good the new cg-shader implementation works.


Models, Textures and Games from Dexsoft
Re: Do you remember Beyond Virtual (BV)? [Re: Machinery_Frank] #133229
08/22/07 23:03
08/22/07 23:03
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

I visited it weekly. It has been online all the time.




If you say so, but I haven't been able to visit it in days... it's no wonder people here started to think the engine was dead because of that...

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Do you remember Beyond Virtual (BV)? [Re: PHeMoX] #133230
08/23/07 00:10
08/23/07 00:10
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
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Joined: Oct 2004
Posts: 1,856
When Sorcerer saying S2 engine is lot more easy to use ,
it only shows that some simplifications could be done in it to make it more easy ?

Is still using matrix functions for vector manipulations and maths
caus it's hard , far away from simple high level functions like
Turn_Vec_To_Vec2 or others ...

Well the problem , i think has been a non communication from BV team during
some months , it can be very bad selling point for a 3D engine

Even if you don't have time , you can always post one or two replys on one
week of 7 days ???

Look at Dar Basic Pro , slow engine , i don't like it's language , but some
people have done some cool commercial little titles.
And for communications they are the best
A newsletter , even is a little useless , but it contains good advertisement to sell their additionnal packages to all newbbies

Torque Game Engine is also a king to advertise it's products , even if some are not easy to tune yourself (i really like a lot their XNA solution in bundle
with Game Builder).


Well so good news for BV
Iy has some great features ,like a complete terrain editor incorporated in world editor , a road editor etc ...

Does it have now , the thing that any today engine MUST HAVE , ESSENTIAL :
water shader doing real mirror , or that we can tweak to have a good effect
with less performanace impact like OPtions in AAA games?

Last edited by TheExpert; 08/23/07 00:13.
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