When Sorcerer saying S2 engine is lot more easy to use ,
it only shows that some simplifications could be done in it to make it more easy ?
Is still using matrix functions for vector manipulations and maths
caus it's hard , far away from simple high level functions like
Turn_Vec_To_Vec2 or others ...
Well the problem , i think has been a non communication from BV team during
some months , it can be very bad selling point for a 3D engine
Even if you don't have time , you can always post one or two replys on one
week of 7 days
???
Look at Dar Basic Pro , slow engine , i don't like it's language , but some
people have done some cool commercial little titles.
And for communications they are the best
A newsletter , even is a little useless , but it contains good advertisement to sell their additionnal packages to all newbbies
Torque Game Engine is also a king to advertise it's products , even if some are not easy to tune yourself (i really like a lot their XNA solution in bundle
with Game Builder).
Well so good news for BV
Iy has some great features ,like a complete terrain editor incorporated in world editor , a road editor etc ...
Does it have now , the thing that any today engine MUST HAVE , ESSENTIAL :
water shader doing real mirror , or that we can tweak to have a good effect
with less performanace impact like OPtions in AAA games?