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Re: Do you remember Beyond Virtual (BV)? [Re: Machinery_Frank] #133161
06/02/07 22:13
06/02/07 22:13
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
You would agree that quit often reviews are focused on bells and whistles rather than concrete stuff
If B.V. and other new engines have disappointed people well these kind of reviews should also be blamed, in my opinion
They push the designers to build a skyscraper without solid foundations
What's the point to implement a " road system ", a nice feature by the way ,if player can pass through geometry ?

Re: Do you remember Beyond Virtual (BV)? [Re: Machinery_Frank] #133162
06/02/07 22:16
06/02/07 22:16
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Quote:

The new version is taking longer than originally forcasted. And that's basically it.




This kind of reminds me of when there was that long gap between A6 versions (over a year). Lots of people were complaining, Conitec was remaining eerily silent, and I was chiming in every once in a while saying I bet there's a good reason for it (and I recall giving potential examples). Not long ago, Doug posted regarding that delay, and it turns out there was a good reason. Between that old A6 version and the one that eventually came out, we basically got a brand new engine, and it turns out that most users didn't or still don't even realize it. Not only were they overhauling the collision engine for the 2nd time (c_instructions take 2), but they were rewriting (according to Doug) everything or at least a huge amount of it.

I told ya so.

Anyway, for all of the BV users, keep the faith. Unless the developers post that it's dead in the water then keep the faith.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Do you remember Beyond Virtual (BV)? [Re: Orange Brat] #133163
06/02/07 23:32
06/02/07 23:32
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

Anyway, for all of the BV users, keep the faith. Unless the developers post that it's dead in the water then keep the faith.




Very well said.

Without meaning to stab at anyone personally, it also doesn't quite surprise me that the same people complain in such events.

I think BV will eventually come out stronger than before, it really has plenty of potential. It just sux for the people using it at the moment who can't even use the most basic of features because of some bugs, if this is the case. I really understand your frustrations, one of the reasons why I stopped using certain engines in the past.

But as long as the developers don't throw it down the garbage can (which would be stupid to do btw) I don't see that engine disappear really quick,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Do you remember Beyond Virtual (BV)? [Re: PHeMoX] #133164
06/03/07 00:18
06/03/07 00:18
Joined: Dec 2006
Posts: 20
H
hankenb01 Offline
Newbie
hankenb01  Offline
Newbie
H

Joined: Dec 2006
Posts: 20
I like BV and am positive Gamecore will be great (just as A7 will be). Some disgruntled users just try to ruin it for everyone else. Misery loves company.

Re: Do you remember Beyond Virtual (BV)? [Re: hankenb01] #133165
06/03/07 01:21
06/03/07 01:21
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Well i'm glad I didn't waste my money on the silver license. Maybe in 2009 it's finshed with documentation and better atitude from the developers!?


smile
Re: Do you remember Beyond Virtual (BV)? [Re: D3D] #133166
06/03/07 09:28
06/03/07 09:28
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
User
N

Joined: Aug 2002
Posts: 906
the future
a quote from Katsumi Yokota / art director & lead artist (United Game Artists UGA)
Quote:

Rejection never moves anything forward. Endless approval is what moves things forward. Approving is far more harder than denying something. It was an endless year and a half of getting lost and believing that we will find the correct road again and again.




Re: Do you remember Beyond Virtual (BV)? [Re: nuclear_winter] #133167
06/03/07 16:18
06/03/07 16:18
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Very true, by the way you should have quoted what he said before that too.

I was able to reconfirm to myself that it is always a real hard job to create something for someone. It's almost a miracle when anything is actually finished. Creating something that everyone loves is so unbelievably difficult, that if you just look away for a moment, something slips away from you. -Katsumi Yokota

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Do you remember Beyond Virtual (BV)? [Re: PHeMoX] #133168
06/04/07 19:50
06/04/07 19:50
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Well , this show that with an easy to program engine (TV3D,Irrlicht,
Ogre3D etc ....)
if you have a team and some dedicaced programmer for tools ,
that's the best way, no wait.
I've seen on ogre 3D forums some pople showing great games or
complete world/terrain editors for their games.

That way , or pay more for a more complete/powerfull engine.

By using Ogre3D i can say it really have next gen power and graphics ,
it' totally free, lot of frequent updates/bug fixes ...
who could dreamm better : ) ?
bad sie : it's only a graphic engine and you need
a team with some programmers.

Another point loy of people forgot a lot :
the 3D art you make is really the more important , even on PS2
that is not Next Gen : play the game God Of War 2
It's so beautifull architecture , effects, animations , models that is as
beautifull as some today next gen games.

It's not a terrain based game , so lot of engines supporting lightmaps
could produce such results.

But not a lot here in the forums have a talentued charcater artist
and level designer with them : that's the WEAK point !
Otherwise, we would see too many good looking games that would make jaleous
onther engines like always

Re: Do you remember Beyond Virtual (BV)? [Re: TheExpert] #133169
06/05/07 02:32
06/05/07 02:32
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Quote:

Well , this show that with an easy to program engine (TV3D,Irrlicht,
Ogre3D etc ....)




The problem with these is that they require much more hands-on and experienced programmer knowledge. For example, I couldn't do anything with them, because I lack C++ or C# or whatever knowledge. I understand the concepts and things, but I have no experience programming. However, I can do A LOT with c-script (and Lite-C appears pretty simple at first glance...I have had a lot of non-OOP programming classes in college, so it's not foreign to me), and I don't have to worry about integrating these rendering engines into my own engine. That's the beauty of 3DGS, BV, and other similar engines. You don't need to be a super programmer to create something from the technical side.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Do you remember Beyond Virtual (BV)? [Re: Orange Brat] #133170
06/05/07 19:28
06/05/07 19:28
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Well Orange Brat , that's the difference from some good games here and here and
some bigger , more commercial games made with a real team :
some strong programmers, 3D artists.

But 3D ready to go packages are very helpfull , even big big companyes prefer to buy Unreal Engine 3 that is a proven , next gen one than loosing years on
making a 3D engine.

Fortunatly in indie market and big commercial one, some will always make their own engine :
Crytek for example !

Well ... yes we have 3DGS and some others, for fun and pleasure of game making

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