Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by M_D. 04/26/24 20:22
Help with plotting multiple ZigZag
by M_D. 04/26/24 20:03
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
MT5 bridge not working on MT5 v. 5 build 4160
by EternallyCurious. 04/25/24 20:49
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 805 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 2 of 6 1 2 3 4 5 6
Re: supertrace plugin / second uv-set plugin [Re: xXxGuitar511] #134230
06/07/07 18:43
06/07/07 18:43
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
i forgot to transform the collision geometry for supertrace() so it did only work for entities at the level origin. please download again if you have an old version.

Re: supertrace plugin / second uv-set plugin [Re: ventilator] #134231
06/08/07 00:41
06/08/07 00:41
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
i have experimented a bit with an ingame light mapper. (the uv-map got done in blender.)

the rasterizer seems to work nicely but i think there are precision problems with c_trace. there is no lighting equation just black and white pixels for now.

Re: supertrace plugin / second uv-set plugin [Re: ventilator] #134232
06/08/07 01:40
06/08/07 01:40
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
wow ventilator

Re: supertrace plugin / second uv-set plugin [Re: JetpackMonkey] #134233
06/08/07 05:29
06/08/07 05:29
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
I'm seriously considering jumping into light-c. It would be especially useful for my new portal project, as I could use classes instead of a mess of arrays

I might check it out tonight, but it's already 1:30am, so I won't get too far into it tonight...


BTW, your ingame lightmapper is inspiration for me! thanks...


xXxGuitar511
- Programmer
Re: supertrace plugin / second uv-set plugin [Re: ventilator] #134234
06/08/07 20:57
06/08/07 20:57
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:

(the uv-map got done in blender.)




...so, the model was made in MED?
With the uv-maps for the tiling texture?
And the mdl didn't change the positions and numbers of the vertices after doing the procedure in blender to get the uv of the shadow texture?

I ask because I'm in hope that I don't have to change my modeler (MED) to get two identical mdls with different uvs.

Re: supertrace plugin / second uv-set plugin [Re: Pappenheimer] #134235
06/08/07 21:40
06/08/07 21:40
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
no, i quickly did the complete test model in blender but the latest MED (the free lite-c one) could have been used too since it can do automatic atlas mapping now.

with different uv-maps the number of vertices will be different in the directx meshes (not in most model formats) but this doesn't matter for my second uv-set plugin. it can handle that. only the positions of each vertex of the corresponding triangles have to be the same.

...
i did some more experiments with my ingame light mapper. i am not sure yet how much work it will be and if the achievable quality will be good enough (c_trace inaccuracies,...) but maybe this really could turn into a complete light mapping solution which offers a nicer workflow than: adjust lights in WED->map compiler->check lighting in engine->adjust lights in WED->...

<edit>my ingame light mapper now features automatic uv-map generation! you just have to load your level with your models and it automatically does the rest. no need for manually preparing light map uvs.

it seems to work quite ok already:





...but adding a gui for light editing and so on will be a lot of work and i don't know when i will have the time... it also still lacks proper lighting equations, support for different light types, global illumination (i have some ideas how this could work ), there still are a lot of inaccuracies to fix,...</edit>

Re: supertrace plugin / second uv-set plugin [Re: ventilator] #134236
06/08/07 21:54
06/08/07 21:54
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:

WED->map compiler->check lighting in engine->adjust lights in WED->...




Wow!

This seems to mean, that I can keep WEDidiMEDibling my things together as I used to, but with results I dreamed of for years!

Re: supertrace plugin / second uv-set plugin [Re: Pappenheimer] #134237
06/09/07 06:58
06/09/07 06:58
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
wow! this is extremely cool -- 6 stars


Formerly known as JulzMighty.
I made KarBOOM!
Re: supertrace plugin / second uv-set plugin [Re: ventilator] #134238
06/09/07 12:32
06/09/07 12:32
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:

my ingame light mapper now features automatic uv-map generation!




Bought! When do you send it to me?

Re: supertrace plugin / second uv-set plugin [Re: Pappenheimer] #134239
06/09/07 13:58
06/09/07 13:58
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
I canīt find a smiley for my feelings... you are a hero.


no science involved
Page 2 of 6 1 2 3 4 5 6

Moderated by  adoado, checkbutton, mk_1, Perro 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1