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Re: 3impact [engine]
[Re: broozar]
#134374
06/07/07 18:36
06/07/07 18:36
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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oh [censored]
...I kinda got sidetracked from that. I'm terriblt sorry. I'll have it finished ASAP. I'll atleast email you my current progress tonight (as it works, just not finished). Again, Sorry bro...
xXxGuitar511 - Programmer
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Re: 3impact [engine]
[Re: broozar]
#134377
06/12/07 11:10
06/12/07 11:10
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Joined: May 2003
Posts: 567 Spain, Canary Islands
Felixsg
User
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User
Joined: May 2003
Posts: 567
Spain, Canary Islands
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Quote:
i'm getting a constant 75 fps (which is my monitor frequency) with 4xAA, 1280x1024 and 4xAF on a GF 6800, 2 gig ram, athlon xp 2600.
3impact has 2, maybe 3 weak points: 1. no editors included. it's really an engine, you'll have to know what you do. 2. only *.x model import. it isn't limiting for me, but for some of you this might be relevant. 3. no LOD management, you will have to write your own.
@xXx: how's the shader comin along?
www.3drad.com If slow implement new funtions to the tool but will be a great tool With the fuctions of the engine now support you can make great thinks and goes to great fps
(3drad is a game tools use 3impact engine without programing any line of code)
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Re: 3impact [engine]
[Re: ello]
#134380
06/13/07 01:35
06/13/07 01:35
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
Quote:
I've seen some of these screens before, but I could of sworn I saw them with Torque...
BTW: Typing with one hand sucks.... lol. Just incase you were wondering
me too. i am not sure where, but i played a very similar monstertruck demo before
Looool, yeah, me too.
3impact isn't bad at all, too bad it's a while since I've done anything with my Delphi skills and C++ is currently out of my league more or less. 200$ isn't bad either, then again there are some cons. For example I personally don't like the lack of a world specific editor, it has many advantages over a instant import of model files,
Cheers
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Re: 3impact [engine]
[Re: PHeMoX]
#134381
06/13/07 05:28
06/13/07 05:28
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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Damn, I didn't notice the difference . As I said, I only used 3d RAD, and that was along time ago (before I got into 3DGS). It seemed good with the little flight sim demo, but I didn't like it...
xXxGuitar511 - Programmer
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Re: 3impact [engine]
[Re: xXxGuitar511]
#134382
06/13/07 13:58
06/13/07 13:58
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Joined: May 2003
Posts: 567 Spain, Canary Islands
Felixsg
User
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User
Joined: May 2003
Posts: 567
Spain, Canary Islands
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Quote:
Damn, I didn't notice the difference . As I said, I only used 3d RAD, and that was along time ago (before I got into 3DGS). It seemed good with the little flight sim demo, but I didn't like it...
But the old engine v5 or this the v6 I think is great for walktrougts for architec or for sale house and his cost compare to him power are outstanding
Sorry for my english
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