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Re: 3d shader... [Re: ello] #134957
06/12/07 20:58
06/12/07 20:58
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline OP

Expert
Blink  Offline OP

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
i taught myself how to draw in 3d with the red and blue glasses when i was in the 8th grade, so i know you can manipulate a picture to create the effect for the backgrounds. so, there has to be a way to do it with the model skins, right? i would like to try with a effect like a toon shader, but instead of the outline being black, can you make it red and blue, and offset it? like i said, i know it works for 2-d pictures, i can hand draw a picture and make it 3-d. what do you guys think?


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: 3d shader... [Re: Blink] #134958
06/12/07 21:24
06/12/07 21:24
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

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Joined: Dec 2000
Posts: 4,608
Like xXxGuitar511 said, you need two views + post processing shader (to color the view).


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Re: 3d shader... [Re: mk_1] #134959
06/12/07 22:26
06/12/07 22:26
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline OP

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Blink  Offline OP

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
ok, it's possible then, right?


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: 3d shader... [Re: Blink] #134960
06/12/07 22:34
06/12/07 22:34
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

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Joined: Dec 2000
Posts: 4,608
With pro or sylex, yes.


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Re: 3d shader... [Re: mk_1] #134961
06/12/07 23:01
06/12/07 23:01
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline OP

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Blink  Offline OP

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
what is sylex? i dont have pro, i have commercial. can sylex work with commercial?

Re: 3d shader... [Re: Blink] #134962
06/13/07 04:53
06/13/07 04:53
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
Sylex is a plugin for using PostProcessing effects in Commercial (and pro if you wanted too)...

It's a very nice tool. I've used it in many projects. However, [someone asked me this recently] I don't know where to get it. I downloaded it a while ago from a demo on the forums [somehwere]. I know bloodline recompiled it with the source available at Fun-Byte media. If nobody finds it, then I'll just put together the files I have [along with the english version of the manual]...


xXxGuitar511
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Re: 3d shader... [Re: xXxGuitar511] #134963
06/13/07 06:26
06/13/07 06:26
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
the idea about offsetting on a modelbase sounds interesting, too, at least for a modelbased level. however if you have other elements the postprocessing is the way to go

Re: 3d shader... [Re: ello] #134964
06/13/07 09:57
06/13/07 09:57
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
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tompo  Offline
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Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
ineteresting idea... make two cameras showing in one view with 50% alpha each, and place it a bit on the left and right...
I have no idea how it'll be working

about red and blue... you need some shader becaouse the idea is to "paint" edges with blue on the right and red on the left of every shape. Then if you have glasses... left eye can't see blue color (blue glasses) and vice versa... so you have illusion of 3D... or something like this it works

Last edited by tompo; 06/13/07 10:06.

Never say never.
Re: 3d shader... [Re: tompo] #134965
06/13/07 10:46
06/13/07 10:46
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
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Joey  Offline
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Joined: Jan 2003
Posts: 4,615
Cambridge
how about rendering two cameras with slightly different angle and a material effect which changes diffuse values (or even textures) between red and blue ones depending on the rendering camera? then it might be viable with commercial, too.

Re: 3d shader... [Re: Joey] #134966
06/13/07 11:06
06/13/07 11:06
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
how about using a stereoscopic monitor i'm sure it would have a built in function to render two different screens on one, to different eyes. i don't know much about them, but when i was visiting rellies in south africa, stereoscopic tvs were all over the place... it had cycled a bunch of 3D ads over and over, including one for sports illustrated swimsuit... everything sorta "pops out" at you without weird colour effects

julz


Formerly known as JulzMighty.
I made KarBOOM!
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