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Re: New A.I !!! #13503
07/28/03 11:41
07/28/03 11:41
Joined: Oct 2002
Posts: 955
danthaman015 Offline
Developer
danthaman015  Offline
Developer

Joined: Oct 2002
Posts: 955
im gonna try it in a sec, gotta play bf42 first [Razz] [Roll Eyes]


**On break**

Re: New A.I !!! #13504
07/28/03 11:55
07/28/03 11:55
Joined: Feb 2003
Posts: 178
666 South The Underworld,
C
ChrispiZ Offline OP
Member
ChrispiZ  Offline OP
Member
C

Joined: Feb 2003
Posts: 178
666 South The Underworld,
Im gonna release the free zombie code
pretty soon and plus the tech demo.
my AI is very inexpensive to buy.
if you do not want to pay anything
there is always the basic
edition to download!


.,.,.,., SiGh,
Re: New A.I !!! #13505
07/28/03 12:47
07/28/03 12:47
Joined: Oct 2002
Posts: 955
danthaman015 Offline
Developer
danthaman015  Offline
Developer

Joined: Oct 2002
Posts: 955
ahh i just now c how it says works with a5 not a6.

i have a6 commercial
lol

-dan


**On break**

Re: New A.I !!! #13506
07/28/03 14:24
07/28/03 14:24
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Hey ChrispiZ, tried it out and found it would
only work on robots directly created and its
blown away my level .wdl files so now I'm
getting heaps of empty pointer probs even though
I've removed all refs to your AI.
I've got A6 Comm though so I'll try it on my old
copy of A5 and see what happens.
Cheers.

Re: New A.I !!! #13507
07/28/03 14:55
07/28/03 14:55
Joined: Feb 2003
Posts: 178
666 South The Underworld,
C
ChrispiZ Offline OP
Member
ChrispiZ  Offline OP
Member
C

Joined: Feb 2003
Posts: 178
666 South The Underworld,
Hey Nemesis, If you could help me out
with the pointer problem, That would
be a huge Help for me! Please reply

Info on AI

Enemy AI:
Advanced Pathfinding: Almost Done!
uses nodes to track you down.

Zombie Code: Almost Done!
For the Basic Edition of The VS:AI
You get the advanced pathfinding included
with the zombie code! Zombies will be
smart though looking stupid.

Basic Edition:
Almost Complete! Be Patient it will be complete
soon for free to download!

includes:
Advanced Pathfinding
NODES
Advanced Zombie Code or known as (AZC)
the zombie code isnt just for zombies, Its actually a working perfect melee script.

Cine Script(CS)
Cinimatic Script
Script used for all your cinematic needs.
comes with complete camera effect snippets;
Also has script for when you walk up to something
like a person, you see him get dragged into
a hole to get eaten alive, like on Half-Life!

Also Contains
the normal Basic Enemy AI
for enemies who shoot.
Since This is just a basic AI script
it wont contain all the features the silver
and gold editions contain.

This AI:
uses the advanced pathfinding script.
uses a weapon, your choice, comes with
premade weapons scripts already.
Has 4 die animations and attack animations.
Yells for help.

Keep on checking back for more
updates about whats going on with
the ai


.,.,.,., SiGh,
Re: New A.I !!! #13508
07/28/03 15:14
07/28/03 15:14
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
ChrispiZ, be glad to help out as I'm only going
to use A6 for tests now and stick with A5 untill
the A6 updates arrive.
I had probs with ent_creat actors even though I
placed the skills and flags in the AI codes I was
using,
e.g. DWwander and AI_Aggro.
The 'empty pointers refs other scripts not yours.

Re: New A.I !!! #13509
07/28/03 15:18
07/28/03 15:18
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
P.S. I'm going to open a thred to George as the empty pointer probs are associated with his scripts.
Cheers.

Re: New A.I !!! #13510
07/28/03 15:19
07/28/03 15:19
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Ooooops....

Re: New A.I !!! #13511
07/28/03 23:04
07/28/03 23:04
Joined: Feb 2003
Posts: 178
666 South The Underworld,
C
ChrispiZ Offline OP
Member
ChrispiZ  Offline OP
Member
C

Joined: Feb 2003
Posts: 178
666 South The Underworld,
Thnx Nemesis. And wats with oooppps?


.,.,.,., SiGh,
Re: New A.I !!! #13512
07/28/03 23:15
07/28/03 23:15
Joined: Feb 2003
Posts: 178
666 South The Underworld,
C
ChrispiZ Offline OP
Member
ChrispiZ  Offline OP
Member
C

Joined: Feb 2003
Posts: 178
666 South The Underworld,
<UPDATES>
I'm adding a very special feature that will
be added on all editions.
The ally ai will have flags for you to check.
1.(A_LEAD) means the ally ai will lead you to
the destination point while helping you fight
off foes

2.(A_FOLLOW) means the ally ai will follow you
while helping you fight off foes.


.,.,.,., SiGh,
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