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2 registered members (TipmyPip, izorro),
556
guests, and 2
spiders. |
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Key:
Admin,
Global Mod,
Mod
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Re: Chopper-Zone in the making.
[Re: Realspawn]
#135580
06/12/07 16:32
06/12/07 16:32
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Joined: Apr 2005
Posts: 1,988 Canadian, Eh
DLively
Serious User
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Serious User
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
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reckless and tactics are what make a game great  From what I can see, this game looks like it will be great  Keep up the great work! I'll keep checking back for updates... Devon.
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Re: Chopper-Zone in the making.
[Re: Realspawn]
#135581
06/13/07 00:46
06/13/07 00:46
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
actually it will be a mix of both games
Sweet! I was totally addicted to the Desert Strike game and it's sequels,
Cheers
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Re: Chopper-Zone in the making.
[Re: Nems]
#135583
06/14/07 10:11
06/14/07 10:11
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Joined: Jul 2001
Posts: 4,801 netherlands
Realspawn
OP

Expert
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OP

Expert
Joined: Jul 2001
Posts: 4,801
netherlands
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First clips of all the basics in action. New water shader  new radar panel  it might seems to run choppy sometimes but that's just fraps giving me a hard time the game itself runs smooth this way you can see some of the stuff in action. BTW i could not resist to add the airwolf theme song  clip can be found at : http://www.youtube.com/watch?v=DtUVrHgyhsI
Last edited by Realspawn; 06/14/07 10:12.
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Re: Chopper-Zone in the making.
[Re: Realspawn]
#135586
06/14/07 11:17
06/14/07 11:17
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Joined: Mar 2005
Posts: 969 ch
Loopix
User
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User
Joined: Mar 2005
Posts: 969
ch
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Quote:
i think you recognize the tree also
I don't think it's one of mine...but just ask Slin if you need some (then it would be kind to protect the sources when you release something...cause I'm one of those greedy business men ...not true, but I'm aiming to cover my hobby-costs somehow).
Maybe there could be slightly more delay in the heli-movements (when moving back to default position)...but maybe not needed cause of it's arcade feel... Maybe just a bit more delay in the cam-movement.
Would it be hard to implement the destruction of the objects into animation frames so that it could be interpolated?
Just keep it up!
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Re: Chopper-Zone in the making.
[Re: Loopix]
#135587
06/14/07 11:47
06/14/07 11:47
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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"Maybe there could be slightly more delay in the heli-movements" my main point of crit. as well. I think the chopper movement is way to abrupt. Make it react slower, like it actually has some mass.
otherwise: much better than the screens. Still... work on those models. I don't like the houses at all, and the explosion sprite could be better. good job, keep it up!! Micha
~"I never let school interfere with my education"~ -Mark Twain
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