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2 registered members (TipmyPip, izorro),
556
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Key:
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Re: Chopper-Zone in the making.
[Re: Realspawn]
#135589
06/15/07 19:18
06/15/07 19:18
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
Expert
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Expert
Joined: May 2005
Posts: 2,713
Lübeck
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The Helis reaction speeds can be all set in WED through the models behavior panel. I wanted to show some screens of the water wich is based on an idea of Loopix  thanks for that great shoretextur you gave me ^^ Tell me what you think about the water which is only a tweaked version of the template watershader. The shore gets automaticly generated and is moving. 
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Re: Chopper-Zone in the making.
[Re: Slin]
#135590
06/15/07 19:23
06/15/07 19:23
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Sweet. I really like that. The water's amazing. Maybe there should be a bit more reflection of the terrain... but other than that: wow. The shore's great too, though it could be a bit more uneven. Also, the terrain, as broozar mentioned is a bit "washed out"... looks very weird. Other than that: keep it up, great work!
~"I never let school interfere with my education"~ -Mark Twain
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Re: Chopper-Zone in the making.
[Re: Loopix]
#135592
06/15/07 19:57
06/15/07 19:57
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
Expert
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Expert
Joined: May 2005
Posts: 2,713
Lübeck
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Code:
Now you could create a nice particle effect when the heli comes close to the watersurface.
That is exactly what I´ll do  Cause there is already one on the Terrain it should be very easy to implement. @Germanunkol: I´ll play around with realtime Reflections if I get A7 Comm. With my A6 Comm is render to texture not available...
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Re: Chopper-Zone in the making.
[Re: Slin]
#135594
06/15/07 20:38
06/15/07 20:38
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
Wow, very nice!! I like what you've did with the shader. How did you make the shore if it's made real-time, is it using particle effects of some sort or a shader too?
Cheers
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Re: Chopper-Zone in the making.
[Re: PHeMoX]
#135595
06/15/07 21:06
06/15/07 21:06
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Joined: Mar 2005
Posts: 969 ch
Loopix
User
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User
Joined: Mar 2005
Posts: 969
ch
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it's....top secret  No...it's simply two additional tiled shore textures that get blended according to a blendmab wich is being created trough some c_scan and pixel functions. Some sin and cos functions are moving the shore textures in the shader  . The idea is simple but the code is a bit tricky at some points...I was pretty amazed about the results Slin could get. The shader will be part of my upcoming MystyMood Template 
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Re: Chopper-Zone in the making.
[Re: PHeMoX]
#135598
06/16/07 06:05
06/16/07 06:05
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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damn, I'm falling behind in my skills (:D)...
I need to pick up the pace... no harm in a lil competition.
xXxGuitar511 - Programmer
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