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Re: New A.I !!!
[Re: LarryLaffer]
#13594
07/22/05 22:15
07/22/05 22:15
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Joined: Jun 2005
Posts: 1,001 Pennsylvania, USA
FoxZero
Serious User
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Serious User
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
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Quote:
it's more complicated than that FoxZero my man.. ai could be a hard project, so it will need lots of encouragement and people begging to actually finish it sometime.
Dude I've had 3DGS for years and I understand how complicated projects can get. This dude had plenty of encouragement and people begging for his code. Judging by how many people wanted it he could have made a hundred bucks right away. If the code was good the owners of the product would be boasting about the product in the forum. That's free advertisement. If the code was bad... he still could have made some money. Oh well. Not my problem lol.
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Re: New A.I !!!
[Re: FoxZero]
#13595
07/23/05 08:00
07/23/05 08:00
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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I hear you man... I'm just saying, you're only guessing you're gonna make loads of money, you can never be too sure.. Many Ai projects out there had many encouragmenet at first, cause obsiously this community needs an Ai done, but when they were done they didn't had the sales they were expecting.. At least, that's what I'm guessing since all the Ai projects for Gstudio are pretty much dead now..
Anyhow, for all it's worth, I'm gonna give it a try on the Ai thing and see how it goes. It's been 4 or 5 months working on it and I still haven't given up, so this just might actually get completed someday, we'll see:)
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Re: New A.I !!!
[Re: ChrispiZ]
#13597
07/25/05 23:45
07/25/05 23:45
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Joined: Jan 2005
Posts: 567 Sweden
Gafgar
Developer
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Developer
Joined: Jan 2005
Posts: 567
Sweden
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tried to just the last second before creating the bullet check if the player is standing in the bullets path and if so then don’t shout. Create a trace in the entities direction and after that if the you != null && you == player don’t create the bullet. even if there is an enemy but the enemy is standing behind the player the ally wont shoot. that would be an improvement? wouldn’t it? ^^
(never looked if the problem was solved because there was to many posts.)
Last edited by Gafgar; 07/25/05 23:47.
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Re: New A.I !!!
[Re: LarryLaffer]
#13598
07/25/05 23:53
07/25/05 23:53
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Joined: Jan 2005
Posts: 567 Sweden
Gafgar
Developer
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Developer
Joined: Jan 2005
Posts: 567
Sweden
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Quote:
I hear you man... I'm just saying, you're only guessing you're gonna make loads of money, you can never be too sure.. Many Ai projects out there had many encouragmenet at first, cause obsiously this community needs an Ai done, but when they were done they didn't had the sales they were expecting.. At least, that's what I'm guessing since all the Ai projects for Gstudio are pretty much dead now..
Anyhow, for all it's worth, I'm gonna give it a try on the Ai thing and see how it goes. It's been 4 or 5 months working on it and I still haven't given up, so this just might actually get completed someday, we'll see:)
this poets nearly maid me want to create a total AI package for zombies and outdoor creatures with real life... like in the stalker game. and implant some of that stuff to the zombies so they really walking the earth looking for food.. >;] killing all living. is there any interest in a code like this?... (i did not meant to steel the thread or something... just a quick check.. )
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