many differents ways...
- first try to set in player's action: my.fat = on; my.narrow = off;
- if this not help try to replace above with: c_setminmax(me);
- check your fat and narrow hull offsets in build properties
- you may add to your c_move function - glide mode and use_box
- you may change colision detection adding to player's action: my.polygon =on;
- you may add trace function from player's position with some quants ahead to avoid penetrating walls.
- and more...
