i tried to create a toon character and used bones to animate it.
however, i noticed those texture distortions. what can be done to avoid them as good as possible?
an exe can be downloaded unter
http://tempfiles.earthcontrol.de/rig1.zip maybe that helps to see the weak points of this uv problems...
another question could be how to save the different bonerotations to use them for ingame animations. any ideas?
btw. i know there are many polygones that could be saved. but is that really a point?