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Re: Vertex Path finding/following [Re: Frits] #138282
08/06/07 20:19
08/06/07 20:19
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
How is your pathfindin done? Using another DLL with compiled path options, or some dyn method?


xXxGuitar511
- Programmer
Re: Vertex Path finding/following [Re: xXxGuitar511] #138283
08/07/07 05:00
08/07/07 05:00
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline OP
Serious User
vlau  Offline OP
Serious User
V

Joined: Aug 2005
Posts: 1,558
HK
Yes, the demo only have one path, I expected people are
able to modify my script and fit into their games.

Re: Vertex Path finding/following [Re: vlau] #138284
08/21/07 02:15
08/21/07 02:15
Joined: Sep 2003
Posts: 281
Arkansas\USA
raiden Offline
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raiden  Offline
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Posts: 281
Arkansas\USA
This friggin rocks!

Thanks Vlau!!!

-raiden


"It doesn't matter if we win or lose, it's how we make the game."
--------------------
Links: 3DGS for Dummies
Re: Vertex Path finding/following [Re: raiden] #138285
08/21/07 04:33
08/21/07 04:33
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
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Shadow969  Offline
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Posts: 873
Wow, that's exactly how grinding is done in my game - player follows a group of model vertices. gonna look into your code to compare

Re: Vertex Path finding/following [Re: Shadow969] #217480
07/23/08 11:25
07/23/08 11:25
Joined: Jul 2008
Posts: 56
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iam_ufo973 Offline
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iam_ufo973  Offline
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Joined: Jul 2008
Posts: 56
can it avoid other entities in it's way?

Re: Vertex Path finding/following [Re: iam_ufo973] #217847
07/25/08 06:16
07/25/08 06:16
Joined: Aug 2005
Posts: 1,558
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vlau Offline OP
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vlau  Offline OP
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V

Joined: Aug 2005
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Nope, but you can modify the script to achieve this.
An idea just popup in my mind is adding random number
to the entity's pos->x and y may work.

Good luck!

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