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Re: The Disenfranchised...
[Re: Orange Brat]
#13827
05/21/05 07:29
05/21/05 07:29
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Joined: Sep 2002
Posts: 1,381 New Brunswick, Canada
Ayrus
Serious User
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Serious User
Joined: Sep 2002
Posts: 1,381
New Brunswick, Canada
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Glad to see it is still alive... havn't seen nor heard boo from this in a long long time. The new shots are looking good (Also, do I spy the infamous 3DGS Guard model ). The last shot is my favourite, it has that abstract adventure style that is key to any adventure game. Regards, Ayrus
suprised my account is still active....
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Re: The Disenfranchised...
[Re: Ayrus]
#13828
05/22/05 18:38
05/22/05 18:38
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Joined: Aug 2000
Posts: 7,490
Orange Brat
OP
Senior Expert
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OP
Senior Expert
Joined: Aug 2000
Posts: 7,490
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Yeah, these old shots still have the guard in them. I've since replaced him with a new test model with a few more animation frames and bones based. I've managed to implement some nice blending between animation states so there's none of that snapping from a stand to a walk or from a walk to a run and vice versa. It also has a nice head turning mode and turns to look at flagged items whenever the player passes by. I had quite a bit of help getting all of this implemented, although I did work on a portion on my own. Thanks go out to those who lent me a hand(they know who they are ). Hopefully, I will be able to find the right camera angles for each section. The shots, above, are not final nor is anything else about them. As soon as I crank out some of these story ideas, I hope to begin on the level design again. I've had some personal garbage goings on here in the real world, and I just haven't felt up to it. I think the ol' calling is returning, though.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Re: The Disenfranchised...
[Re: Orange Brat]
#13829
05/22/05 18:46
05/22/05 18:46
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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I love the screen with the broken wall. I'm trying to do something similiar and I must say, your much better than I am at doing this. Game looks really unique too, what kind of game? Argh fine, I'll go back and read the whole thread
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: The Disenfranchised...
[Re: Towelie]
#13830
05/22/05 18:59
05/22/05 18:59
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Joined: Aug 2000
Posts: 7,490
Orange Brat
OP
Senior Expert
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OP
Senior Expert
Joined: Aug 2000
Posts: 7,490
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It's an adventure game but it will be direct control(keyboard/gamepad, etc) instead of point & click. It will consist of multiply stories, puzzles, and character interaction. This title started out as an action title and a mixture of Mafia, Max Payne, Resident Evil, Silent Hill, etc but has evolved into a more pure adventure. It'll be more like The Twilight Zone or The Outer Limits than a straight up horror show, now. It'll still maintain the black & white palette and still be set in the 1930s/40s. That should save you a lot of reading. Oh, if you want to learn how to do nice weathered walls/floors, then get yourself a copy of Max Payne 2. I learned a lot from those levels.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Re: The Disenfranchised...
[Re: Orange Brat]
#13832
07/21/05 19:28
07/21/05 19:28
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Joined: Aug 2000
Posts: 7,490
Orange Brat
OP
Senior Expert
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OP
Senior Expert
Joined: Aug 2000
Posts: 7,490
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I can't say who it is, but I have brought a texture artist onboard. This should relieve some of the pressure on me and allow my time to be devoted to level creation and scripting. Once we get a few "completed" environments under our belt, I'll have to start thinking about those silly model things. I have someone in mind to work on the character models, but that will be a pay situation, so it'll be a while. They're good, though so I don't mind. I can probably handle non-characters myself...I've had satisfactory results with that....I just don't like the whole skinning process. Anyway, if they want themselves known, they'll come out of the woodwork and showcase something every now and again for the purpose of community critique of their work.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Re: The Disenfranchised...
[Re: Orange Brat]
#13833
08/22/05 11:01
08/22/05 11:01
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Joined: Aug 2000
Posts: 7,490
Orange Brat
OP
Senior Expert
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OP
Senior Expert
Joined: Aug 2000
Posts: 7,490
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All right, a very quick update. I'll be passing off one of the main structures to the texture guy, and then we'll just have to see what happens. If you recall that apartment hallway with the arches, from many many months back, it's that one although with an exterior and tweaked on the inside. Of course, it'll be fully textured instead of my tonal style. I still like that, but I'm bored with it and it's a bit too esoteric to continue with, although maybe here and there. I'm having to actually work within fixed sized geometry, so I'm having to alter my usual way of working. It wasn't an issue using 16x16 flat color textures. Here's a piece of sloppy, gel pen on legal pad concept art. I like it, although I'll Disenfranchise style it up when I finish the first pass. That water tower will be a lot bigger, and there sure are a ot of stairs in this frickin' city.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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