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Re: paperball...
[Re: tompo]
#138435
06/27/07 22:08
06/27/07 22:08
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Anonymous
OP
Unregistered
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Anonymous
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congrats! paperball seems to be stable  and little addicting? Looks like it's no challenge for you anymore  . I will see what I can do...
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Re: paperball...
[Re: PHeMoX]
#138438
06/27/07 23:22
06/27/07 23:22
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Anonymous
OP
Unregistered
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Anonymous
OP
Unregistered
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 (just tins)
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Re: paperball...
[Re: Captain_Kiyaku]
#138442
06/28/07 16:21
06/28/07 16:21
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Anonymous
OP
Unregistered
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Anonymous
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Unregistered
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thanx to all - i will make the game more diversify the next days...
shadow: PC and monitor is one model - maybe that's the reason?
mercuryus
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Re: paperball...
[Re: KMS]
#138443
06/28/07 16:22
06/28/07 16:22
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Joined: Feb 2005
Posts: 190 Greece
immersionfx
Member
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Member
Joined: Feb 2005
Posts: 190
Greece
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Interesting but kinda boring as it is. Why don't you change the position of the buckets each turn? Later on, why not having them moving around...  These are kind of variations that I'd like to see.
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